czm_temeToPseudoFixed
An automatic GLSL uniform representing a 3x3 rotation matrix that transforms
from True Equator Mean Equinox (TEME) axes to the pseudo-fixed axes at the current scene time.
Like all automatic uniforms, czm_temeToPseudoFixed
does not need to be explicitly declared.
However, it can be explicitly declared when a shader is also used by other applications such
as a third-party authoring tool.
Example
// GLSL declaration uniform mat3 czm_temeToPseudoFixed; // Example vec3 pseudoFixed = czm_temeToPseudoFixed * teme;