czm_temeToPseudoFixed

czm_temeToPseudoFixed

An automatic GLSL uniform representing a 3x3 rotation matrix that transforms from True Equator Mean Equinox (TEME) axes to the pseudo-fixed axes at the current scene time.

Like all automatic uniforms, czm_temeToPseudoFixed does not need to be explicitly declared. However, it can be explicitly declared when a shader is also used by other applications such as a third-party authoring tool.

Example
// GLSL declaration
uniform mat3 czm_temeToPseudoFixed;

// Example
vec3 pseudoFixed = czm_temeToPseudoFixed * teme;
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