new WallGeometry
A Geometry that represents a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Parameters:
| Name | Type | Argument | Default | Description |
|---|---|---|---|---|
positions |
Array | An array of Cartesian objects, which are the points of the wall. | ||
maximumHeights |
Array |
<optional> |
An array parallel to positions that give the maximum height of the
wall at positions. If undefined, the height of each position in used. |
|
minimumHeights |
Array |
<optional> |
An array parallel to positions that give the minimum height of the
wall at positions. If undefined, the height at each position is 0.0. |
|
ellipsoid |
Ellipsoid |
<optional> |
Ellipsoid.WGS84 | The ellipsoid for coordinate manipulation |
options.vertexFormat |
VertexFormat |
<optional> |
VertexFormat.DEFAULT | The vertex attributes to be computed. |
Throws:
-
DeveloperError : positions is required.
-
DeveloperError : positions and maximumHeights must have the same length.
-
DeveloperError : positions and minimumHeights must have the same length.
Example
var positions = [
Cartographic.fromDegrees(19.0, 47.0, 10000.0),
Cartographic.fromDegrees(19.0, 48.0, 10000.0),
Cartographic.fromDegrees(20.0, 48.0, 10000.0),
Cartographic.fromDegrees(20.0, 47.0, 10000.0),
Cartographic.fromDegrees(19.0, 47.0, 10000.0)
];
// create a wall that spans from ground level to 10000 meters
var wall = new WallGeometry({
positions : ellipsoid.cartographicArrayToCartesianArray(positions)
});
Source:
Members
-
attributes :GeometryAttributes
-
An object containing GeometryAttribute properties named after each of the
truevalues of the VertexFormat option.See:
-
boundingSphere :BoundingSphere
-
A tight-fitting bounding sphere that encloses the vertices of the geometry.
-
indices :Array
-
Index data that, along with Geometry#primitiveType, determines the primitives in the geometry.
-
primitiveType :PrimitiveType
-
The type of primitives in the geometry. For this geometry, it is PrimitiveType.TRIANGLES.
Methods
-
<static> fromConstantHeights
-
A Geometry that represents a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Parameters:
Name Type Argument Default Description positionsArray An array of Cartesian objects, which are the points of the wall. maximumHeightNumber <optional>
A constant that defines the maximum height of the wall at positions. If undefined, the height of each position in used.minimumHeightNumber <optional>
A constant that defines the minimum height of the wall at positions. If undefined, the height at each position is 0.0.ellipsoidEllipsoid <optional>
Ellipsoid.WGS84 The ellipsoid for coordinate manipulation options.vertexFormatVertexFormat <optional>
VertexFormat.DEFAULT The vertex attributes to be computed. Throws:
DeveloperError : positions is required.Example
var positions = [ Cartographic.fromDegrees(19.0, 47.0, 10000.0), Cartographic.fromDegrees(19.0, 48.0, 10000.0), Cartographic.fromDegrees(20.0, 48.0, 10000.0), Cartographic.fromDegrees(20.0, 47.0, 10000.0), Cartographic.fromDegrees(19.0, 47.0, 10000.0) ]; // create a wall that spans from 10000 meters to 20000 meters var wall = new WallGeometry({ positions : ellipsoid.cartographicArrayToCartesianArray(positions), topHeight : 20000.0, bottomHeight : 10000.0 });
