czm_moonDirectionEC
An automatic GLSL uniform representing the normalized direction to the moon in eye coordinates.
This is commonly used for directional lighting computations.
Like all automatic uniforms, czm_moonDirectionEC
does not need to be explicitly declared.
However, it can be explicitly declared when a shader is also used by other applications such
as a third-party authoring tool.
Example
// GLSL declaration uniform vec3 czm_moonDirectionEC; // Example float diffuse = max(dot(czm_moonDirectionEC, normalEC), 0.0);