new PerspectiveFrustum
The viewing frustum is defined by 6 planes. Each plane is represented by a {Cartesian4} object, where the x, y, and z components define the unit vector normal to the plane, and the w component is the distance of the plane from the origin/camera position.
Example
var frustum = new PerspectiveFrustum(); frustum.fovy = CesiumMath.PI_OVER_THREE; frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight; frustum.near = 1.0; frustum.far = 2.0;
Members
-
aspectRatio :Number
-
The aspect ratio of the frustum's width to it's height.
- Default Value:
- undefined
-
far :Number
-
The distance of the far plane.
- Default Value:
- 500000000.0
-
fovy :Number
-
The angle of the field of view, in radians.
- Default Value:
- undefined
-
near :Number
-
The distance of the near plane.
- Default Value:
- 1.0
Methods
-
clone
-
Returns a duplicate of a PerspectiveFrustum instance.
Returns:
PerspectiveFrustum A new copy of the PerspectiveFrustum instance. -
computeCullingVolume
-
Creates a culling volume for this frustum.
Parameters:
Name Type Description position
Cartesian3 The eye position. direction
Cartesian3 The view direction. up
Cartesian3 The up direction. Throws:
-
DeveloperError : position is required.
-
DeveloperError : direction is required.
-
DeveloperError : up is required.
Returns:
CullingVolume A culling volume at the given position and orientation.Example
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.getVisibility(boundingVolume);
-
-
equals
-
Compares the provided PerspectiveFrustum componentwise and returns
true
if they are equal,false
otherwise.Parameters:
Name Type Argument Description other
PerspectiveFrustum <optional>
The right hand side PerspectiveFrustum. Returns:
Booleantrue
if they are equal,false
otherwise. -
getInfiniteProjectionMatrix
-
Returns the perspective projection matrix computed from the view frustum with an infinite far plane.
Returns:
Matrix4 The infinite perspective projection matrix. -
getPixelSize
-
Returns the pixel's width and height in meters.
Parameters:
Name Type Argument Default Description canvasDimensions
Cartesian2 A Cartesian2 with width and height in the x and y properties, respectively. distance
Number <optional>
near plane distance The distance to the near plane in meters. Throws:
-
DeveloperError : canvasDimensions is required.
-
DeveloperError : canvasDimensions.x must be greater than zero.
-
DeveloperError : canvasDimensione.y must be greater than zero.
Returns:
Cartesian2 A Cartesian2 with the pixel's width and height in the x and y properties, respectively.Example
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }); // Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = primitive.boundingVolume.center.subtract(position); // vector from camera to a primitive var toCenterProj = direction.multiplyByScalar(direction.dot(toCenter)); // project vector onto camera direction vector var distance = toCenterProj.magnitude(); var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }, distance);
-
-
getProjectionMatrix
-
Returns the perspective projection matrix computed from the view frustum.
Returns:
Matrix4 The perspective projection matrix.