new DebugAppearance
Visualizes a vertex attribute by displaying it as a color for debugging.
Components for well-known unit-length vectors, i.e., normal,
binormal, and tangent, are scaled and biased
from [-1.0, 1.0] to (-1.0, 1.0).
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
options.attributeName | 
            
            
            String | The name of the attribute to visualize. | ||
options.glslDatatype | 
            
            
            String | 
                
                    <optional> | 
            
            
            
                'vec3' | The GLSL datatype of the attribute.  Supported datatypes are float, vec2, vec3, and vec4. | 
        
options.vertexShaderSource | 
            
            
            String | 
                
                    <optional> | 
            
            
            
                undefined | Optional GLSL vertex shader source to override the default vertex shader. | 
options.fragmentShaderSource | 
            
            
            String | 
                
                    <optional> | 
            
            
            
                undefined | Optional GLSL fragment shader source to override the default fragment shader. | 
options.renderState | 
            
            
            RenderState | 
                
                    <optional> | 
            
            
            
                undefined | Optional render state to override the default render state. | 
Throws:
- 
DeveloperError : options.attributeName is required.
 - 
DeveloperError : options.glslDatatype must be float, vec2, vec3, or vec4.
 
Example
var primitive = new Primitive({
  geometryInstances : // ...
  appearance : new DebugAppearance({
    attributeName : 'normal'
  })
});
    
	
	
Source:
Members
- 
    
<readonly> attributeName :String
 - 
    
    The name of the attribute being visualized.
 - 
    
<readonly> fragmentShaderSource :String
 - 
    
    The GLSL source code for the fragment shader.
 - 
    
getFragmentShaderSource
 - 
    
    Returns the full GLSL fragment shader source, which for DebugAppearance is just DebugAppearance#fragmentShaderSource.
 - 
    
<readonly> glslDatatype :String
 - 
    
    The GLSL datatype of the attribute being visualized.
 - 
    
material :Material
 - 
    
    This property is part of the Appearance interface, but is not used by DebugAppearance since a fully custom fragment shader is used.
- Default Value:
 - undefined
 
 - 
    
<readonly> renderState :Object
 - 
    
    The render state. This is not the final RenderState instance; instead, it can contain a subset of render state properties identical to
renderStatepassed to Context#createRenderState. - 
    
<readonly> vertexShaderSource :String
 - 
    
    The GLSL source code for the vertex shader.
 
