new ClearCommand
Represents a command to the renderer for clearing a framebuffer.
See:
Source:
Members
- 
    
color :Color
 - 
    
    The value to clear the color buffer to. When
undefined, the color buffer is not cleared.- Default Value:
 - undefined
 
 - 
    
depth :Number
 - 
    
    The value to clear the depth buffer to. When
undefined, the depth buffer is not cleared.- Default Value:
 - undefined
 
 - 
    
framebuffer :Framebuffer
 - 
    
    The framebuffer to clear.
- Default Value:
 - undefined
 
 - 
    
owner :Object
 - 
    
    The object who created this command. This is useful for debugging command execution; it allows you to see who created a command when you only have a reference to the command, and can be used to selectively execute commands with Scene#debugCommandFilter.
- Default Value:
 - undefined
 
See:
 - 
    
renderState :RenderState
 - 
    
    The render state to apply when executing the clear command. The following states affect clearing: scissor test, color mask, depth mask, stencil mask, and dither. When the render state is
undefined, the default render state is used.- Default Value:
 - undefined
 
See:
 - 
    
stencil :Number
 - 
    
    The value to clear the stencil buffer to. When
undefined, the stencil buffer is not cleared.- Default Value:
 - undefined
 
 - 
    
<static, constant> ALL :ClearCommand
 - 
    
    Clears color to (0.0, 0.0, 0.0, 0.0); depth to 1.0; and stencil to 0.
 
