BoxGeometry

BoxGeometry

new

A Geometry that represents vertices and indices for a cube centered at the origin.

Parameters:
Name Type Argument Default Description
options.minimumCorner Cartesian3 The minimum x, y, and z coordinates of the box.
options.maximumCorner Cartesian3 The maximum x, y, and z coordinates of the box.
options.vertexFormat VertexFormat <optional>
VertexFormat.DEFAULT The vertex attributes to be computed.
Throws:
Example
var box = new BoxGeometry({
  vertexFormat : VertexFormat.POSITION_ONLY,
  maximumCorner : new Cartesian3(250000.0, 250000.0, 250000.0),
  minimumCorner : new Cartesian3(-250000.0, -250000.0, -250000.0)
});
Source:

Members

:GeometryAttributes

An object containing GeometryAttribute properties named after each of the true values of the VertexFormat option.
See:

:BoundingSphere

A tight-fitting bounding sphere that encloses the vertices of the geometry.

:Array

Index data that, along with Geometry#primitiveType, determines the primitives in the geometry.

:PrimitiveType

The type of primitives in the geometry. For this geometry, it is PrimitiveType.TRIANGLES.

Methods

<static>

Creates vertices and indices for a cube centered at the origin given its dimensions.

Parameters:
Name Type Argument Default Description
options.dimensions Cartesian3 The width, depth, and height of the box stored in the x, y, and z coordinates of the Cartesian3, respectively.
options.vertexFormat VertexFormat <optional>
VertexFormat.DEFAULT The vertex attributes to be computed.
Throws:
Example
var box = BoxGeometry.fromDimensions({
  vertexFormat : VertexFormat.POSITION_ONLY,
  dimensions : new Cartesian3(500000.0, 500000.0, 500000.0)
});