new CylinderGeometry
A Geometry that represents vertices and indices for a cylinder.
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
options.length | 
            
            
            Number | The length of the cylinder | ||
options.topRadius | 
            
            
            Number | The radius of the top of the cylinder | ||
options.bottomRadius | 
            
            
            Number | The radius of the bottom of the cylinder | ||
options.slices | 
            
            
            Number | 
                
                    <optional> | 
            
            
            
                100 | The number of edges around perimeter of the cylinder | 
options.vertexFormat | 
            
            
            VertexFormat | 
                
                    <optional> | 
            
            
            
                VertexFormat.DEFAULT | The vertex attributes to be computed. | 
Throws:
- 
DeveloperError : options.length must be greater than 0
 - 
DeveloperError : options.topRadius must be greater than 0
 - 
DeveloperError : options.bottomRadius must be greater than 0
 - 
DeveloperError : bottomRadius and topRadius cannot both equal 0
 - 
DeveloperError : options.slices must be greater that 3
 
Example
// create cylinder geometry
var cylinder = new Cesium.CylinderGeometry({
    length: 200000,
    topRadius: 80000,
    bottomRadius: 200000,
});
    
	
	
Source:
Members
- 
    
attributes :Object
 - 
    
    An object containing GeometryAttribute properties named after each of the
truevalues of the VertexFormat option.See:
 - 
    
boundingSphere :BoundingSphere
 - 
    
    A tight-fitting bounding sphere that encloses the vertices of the geometry.
 - 
    
indices :Array
 - 
    
    Index data that, along with Geometry#primitiveType, determines the primitives in the geometry.
 - 
    
primitiveType :PrimitiveType
 - 
    
    The type of primitives in the geometry. For this geometry, it is PrimitiveType.TRIANGLES.
 
