new GeometryAttribute
Values and type information for geometry attributes. A Geometry generally contains one or more attributes. All attributes together form the geometry's vertices.
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
options.componentDatatype | 
            
            
            ComponentDatatype | 
                
                    <optional> | 
            
            
            
                undefined | The datatype of each component in the attribute, e.g., individual elements in values. | 
options.componentsPerAttribute | 
            
            
            Number | 
                
                    <optional> | 
            
            
            
                undefined | A number between 1 and 4 that defines the number of components in an attributes. | 
options.normalize | 
            
            
            Boolean | 
                
                    <optional> | 
            
            
            
                false | When true and componentDatatype is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering. | 
        
options.values | 
            
            
            Array | 
                
                    <optional> | 
            
            
            
                undefined | The values for the attributes stored in a typed array. | 
Throws:
- 
DeveloperError : options.componentDatatype is required.
 - 
DeveloperError : options.componentsPerAttribute is required.
 - 
DeveloperError : options.componentsPerAttribute must be between 1 and 4.
 - 
DeveloperError : options.values is required.
 
Example
var geometry = new Geometry({
  attributes : {
    position : new GeometryAttribute({
      componentDatatype : ComponentDatatype.FLOAT,
      componentsPerAttribute : 3,
      values : [
        0.0, 0.0, 0.0,
        7500000.0, 0.0, 0.0,
        0.0, 7500000.0, 0.0
      ]
    })
  },
  primitiveType : PrimitiveType.LINE_LOOP
});
    
	
	
See:
Source:
Members
- 
    
componentDatatype :ComponentDatatype
 - 
    
    The datatype of each component in the attribute, e.g., individual elements in {@see GeometryAttribute#values}.
- Default Value:
 - undefined
 
 - 
    
componentsPerAttribute :Number
 - 
    
    A number between 1 and 4 that defines the number of components in an attributes. For example, a position attribute with x, y, and z components would have 3 as shown in the code example.
Example
attribute.componentDatatype : ComponentDatatype.FLOAT, attribute.componentsPerAttribute : 3, attribute.values = new Float32Array([ 0.0, 0.0, 0.0, 7500000.0, 0.0, 0.0, 0.0, 7500000.0, 0.0 ]);
- Default Value:
 - undefined
 
 - 
    
normalize :Boolean
 - 
    
    When
trueandcomponentDatatypeis an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.This is commonly used when storing colors using {@ ComponentDatatype.UNSIGNED_BYTE}.
Example
attribute.componentDatatype : ComponentDatatype.UNSIGNED_BYTE, attribute.componentsPerAttribute : 4, attribute.normalize = true; attribute.values = new Uint8Array([ Color.floatToByte(color.red) Color.floatToByte(color.green) Color.floatToByte(color.blue) Color.floatToByte(color.alpha) ]);
- Default Value:
 - false
 
 - 
    
values :Array
 - 
    
    The values for the attributes stored in a typed array. In the code example, every three elements in
valuesdefines one attributes sincecomponentsPerAttributeis 3.Example
attribute.componentDatatype : ComponentDatatype.FLOAT, attribute.componentsPerAttribute : 3, attribute.values = new Float32Array([ 0.0, 0.0, 0.0, 7500000.0, 0.0, 0.0, 0.0, 7500000.0, 0.0 ]);
- Default Value:
 - undefined
 
 
