new SceneTransitioner
Transitions the scene among available modes. The transitions can either be instantaneous or animated.
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
scene | 
            
            
            Scene | The scene to be transitioned. | ||
ellipsoid | 
            
            
            Ellipsoid | 
                
                    <optional> | 
            
            
            
                Ellipsoid.WGS84 | The ellipsoid to be transitioned. | 
Throws:
See:
Source:
Members
- 
    
completeMorphOnUserInput :Boolean
 - 
    
    Gets or sets whether or not to instantly complete the transition animation on user input.
- Default Value:
 - true
 
 - 
    
morphDuration :Number
 - 
    
    Gets or sets the amount of time, in milliseconds, for transition animations to complete.
- Default Value:
 - 2000
 
 - 
    
onTransitionComplete :Event
 - 
    
    Gets the event fired at the completion of a transition.
- Default Value:
 - Event()
 
 - 
    
onTransitionStart :Event
 - 
    
    Gets the event fired at the beginning of a transition.
- Default Value:
 - Event()
 
 
Methods
- 
    
completeMorph
 - 
    
    
    
Instantly completes an active transition.
Throws:
DeveloperError : completeMorph can only be called during a transition. - 
    
destroy
 - 
    
    
    
Once an object is destroyed, it should not be used; calling any function other than
isDestroyedwill result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.Example
transitioner = transitioner && transitioner.destroy();
 - 
    
getEllipsoid
 - 
    
    
    
	
	
    
    
    
    
    
    
    
    
    
    
Returns:
Ellipsoid The ellipsoid to be transitioned. - 
    
getScene
 - 
    
    
    
	
	
    
    
    
    
    
    
    
    
    
    
Returns:
Scene The scene to be transitioned. - 
    
isDestroyed
 - 
    
    
    
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyedwill result in a DeveloperError exception.Returns:
Booleantrueif this object was destroyed; otherwise,false. - 
    
morphTo2D
 - 
    
    
    
Asynchronously transitions the scene to 2D.
 - 
    
morphTo3D
 - 
    
    
    
Asynchronously transitions the scene to 3D.
 - 
    
morphToColumbusView
 - 
    
    
    
Asynchronously transitions the scene to Columbus View.
 - 
    
to2D
 - 
    
    
    
Instantly transitions the scene to 2D.
 - 
    
to3D
 - 
    
    
    
Instantly transitions the scene to 3D.
 - 
    
toColumbusView
 - 
    
    
    
Instantly transitions the scene to Columbus View.
 
