UniformDatatype
Indicates a GLSL uniform's datatype.
- Uniform.getDatatype
 
See:
Source:
Members
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<static, constant> BOOL :Enumeration
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    A
booluniform.- Default Value:
 - 0x8B56
 
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<static, constant> BOOL_VECTOR2 :Enumeration
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    A
bvec2uniform: a two-component boolean vector.- Default Value:
 - 0x8B57
 
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<static, constant> BOOL_VECTOR3 :Enumeration
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    A
bvec3uniform: a three-component boolean vector.- Default Value:
 - 0x8B58
 
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<static, constant> BOOL_VECTOR4 :Enumeration
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    A
bvec4uniform: a four-component boolean vector.- Default Value:
 - 0x8B59
 
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<static, constant> FLOAT :Enumeration
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    A
floatuniform.- Default Value:
 - 0x1406
 
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<static, constant> FLOAT_MATRIX2 :Enumeration
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    An
mat2uniform: a 2x2 floating-point matrix.- Default Value:
 - 0x8B5A
 
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<static, constant> FLOAT_MATRIX3 :Enumeration
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    An
mat3uniform: a 3x3 floating-point matrix.- Default Value:
 - 0x8B5B
 
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<static, constant> FLOAT_MATRIX4 :Enumeration
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    An
mat4uniform: a 4x4 floating-point matrix.- Default Value:
 - 0x8B5C
 
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<static, constant> FLOAT_VECTOR2 :Enumeration
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    A
vec2uniform: a two-component floating-point vector.- Default Value:
 - 0x8B50
 
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<static, constant> FLOAT_VECTOR3 :Enumeration
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    A
vec3uniform: a three-component floating-point vector.- Default Value:
 - 0x8B51
 
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<static, constant> FLOAT_VECTOR4 :Enumeration
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    A
vec4uniform: a four-component floating-point vector.- Default Value:
 - 0x8B52
 
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<static, constant> INT :Enumeration
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    An
intuniform.- Default Value:
 - 0x1404
 
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<static, constant> INT_VECTOR2 :Enumeration
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    An
ivec2uniform: a two-component integer vector.- Default Value:
 - 0x8B53
 
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<static, constant> INT_VECTOR3 :Enumeration
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    An
ivec3uniform: a three-component integer vector.- Default Value:
 - 0x8B54
 
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<static, constant> INT_VECTOR4 :Enumeration
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    An
ivec4uniform: a four-component integer vector.- Default Value:
 - 0x8B55
 
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<static, constant> SAMPLER_2D :Enumeration
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    A
sampler2Duniform: an opaque type to access 2D textures.- Default Value:
 - 0x8B5E
 
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<static, constant> SAMPLER_CUBE :Enumeration
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    A
samplerCubeuniform: an opaque type to access cube-map textures.- Default Value:
 - 0x8B60
 
 
