new WallGeometry(positions, maximumHeights, minimumHeights, ellipsoid)
        A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
    
    
    
    
    
    
        
| Name | Type | Default | Description | 
|---|---|---|---|
| positions | Cartesian3[] | An array of Cartesian objects, which are the points of the wall. | |
| options.granularity | Number | CesiumMath.RADIANS_PER_DEGREE | optional The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. | 
| maximumHeights | Number[] | optional
                
                
                
            
                An array parallel to positionsthat give the maximum height of the
       wall atpositions. If undefined, the height of each position in used. | |
| minimumHeights | Number[] | optional
                
                
                
            
                An array parallel to positionsthat give the minimum height of the
       wall atpositions. If undefined, the height at each position is 0.0. | |
| ellipsoid | Ellipsoid | Ellipsoid.WGS84 | optional The ellipsoid for coordinate manipulation | 
| options.vertexFormat | VertexFormat | VertexFormat.DEFAULT | optional The vertex attributes to be computed. | 
Throws:
- 
    DeveloperError : positions and maximumHeights must have the same length.
- 
    DeveloperError : positions and minimumHeights must have the same length.
- WallGeometry#createGeometry
- WallGeometry#fromConstantHeight
Example:
// create a wall that spans from ground level to 10000 meters
var wall = new Cesium.WallGeometry({
  positions : Cesium.Cartesian3.fromDegreesArrayHeights([
    19.0, 47.0, 10000.0,
    19.0, 48.0, 10000.0,
    20.0, 48.0, 10000.0,
    20.0, 47.0, 10000.0,
    19.0, 47.0, 10000.0
  ])
});
var geometry = Cesium.WallGeometry.createGeometry(wall);See:
        Source: 
        Core/WallGeometry.js, line 80
    
    
Methods
- 
    staticWallGeometry.createGeometry(wallGeometry) → Geometry
- 
    
    Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.Name Type Description wallGeometryWallGeometry A description of the wall. Returns:The computed vertices and indices.Throws:- 
    DeveloperError : unique positions must be greater than or equal to 2.
 Source: Core/WallGeometry.js, line 196
- 
    
- 
    staticWallGeometry.fromConstantHeights(positions, maximumHeight, minimumHeight, ellipsoid)
- 
    
    A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.Name Type Default Description positionsCartesian3[] An array of Cartesian objects, which are the points of the wall. maximumHeightNumber optional A constant that defines the maximum height of the wall at positions. If undefined, the height of each position in used.minimumHeightNumber optional A constant that defines the minimum height of the wall at positions. If undefined, the height at each position is 0.0.ellipsoidEllipsoid Ellipsoid.WGS84optional The ellipsoid for coordinate manipulation options.vertexFormatVertexFormat VertexFormat.DEFAULToptional The vertex attributes to be computed. - WallGeometry#createGeometry
 Example:// create a wall that spans from 10000 meters to 20000 meters var wall = Cesium.WallGeometry.fromConstantHeights({ positions : Cesium.Cartesian3.fromDegreesArray([ 19.0, 47.0, 19.0, 48.0, 20.0, 48.0, 20.0, 47.0, 19.0, 47.0, ]), minimumHeight : 20000.0, maximumHeight : 10000.0 }); var geometry = Cesium.WallGeometry.createGeometry(wall);See:Source: Core/WallGeometry.js, line 143
