new PerspectiveFrustum()
The viewing frustum is defined by 6 planes.
Each plane is represented by a
Cartesian4
object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
Example:
var frustum = new Cesium.PerspectiveFrustum();
frustum.fovy = Cesium.Math.PI_OVER_THREE;
frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight;
frustum.near = 1.0;
frustum.far = 2.0;
See:
Members
-
staticPerspectiveFrustum.infiniteProjectionMatrix :Matrix4
-
The perspective projection matrix computed from the view frustum with an infinite far plane.
-
aspectRatio :Number
-
The aspect ratio of the frustum's width to it's height.
-
Default Value:
undefined
-
far :Number
-
The distance of the far plane.
-
Default Value:
500000000.0
-
fovy :Number
-
The angle of the field of view, in radians.
-
Default Value:
undefined
-
near :Number
-
The distance of the near plane.
-
Default Value:
1.0
-
projectionMatrix :Matrix4
-
Gets the perspective projection matrix computed from the view frustum.
- PerspectiveFrustum#infiniteProjectionMatrix
See:
Methods
-
clone(result) → PerspectiveFrustum
-
Returns a duplicate of a PerspectiveFrustum instance.
Name Type Description result
PerspectiveFrustum optional The object onto which to store the result. Returns:
The modified result parameter or a new PerspectiveFrustum instance if one was not provided. -
computeCullingVolume(position, direction, up) → CullingVolume
-
Creates a culling volume for this frustum.
Name Type Description position
Cartesian3 The eye position. direction
Cartesian3 The view direction. up
Cartesian3 The up direction. Returns:
A culling volume at the given position and orientation.Example:
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.getVisibility(boundingVolume);
-
equals(other) → Boolean
-
Compares the provided PerspectiveFrustum componentwise and returns
true
if they are equal,false
otherwise.Name Type Description other
PerspectiveFrustum optional The right hand side PerspectiveFrustum. Returns:
true
if they are equal,false
otherwise. -
getPixelSize(drawingBufferDimensions, distance, result) → Cartesian2
-
Returns the pixel's width and height in meters.
Name Type Default Description drawingBufferDimensions
Cartesian2 A Cartesian2
with width and height in the x and y properties, respectively.distance
Number near plane distance
optional The distance to the near plane in meters. result
Cartesian2 optional The object onto which to store the result. Returns:
The modified result parameter or a new instance ofCartesian2
with the pixel's width and height in the x and y properties, respectively.Throws:
-
DeveloperError : drawingBufferDimensions.x must be greater than zero.
-
DeveloperError : drawingBufferDimensions.y must be greater than zero.
Example:
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }); // Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position); // vector from camera to a primitive var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter)); // project vector onto camera direction vector var distance = Cesium.Cartesian3.magnitude(toCenterProj); var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }, distance);
-