new PrimitiveCollection()
A collection of primitives. This is most often used with
Scene#primitives
,
but PrimitiveCollection
is also a primitive itself so collections can
be added to collections forming a hierarchy.
Name | Type | Default | Description |
---|---|---|---|
options.show |
Boolean |
true
|
optional Determines if the primitives in the collection will be shown. |
options.destroyPrimitives |
Boolean |
true
|
optional Determines if primitives in the collection are destroyed when they are removed. |
Example:
var billboards = new Cesium.BillboardCollection();
var labels = new Cesium.LabelCollection();
var collection = new Cesium.PrimitiveCollection();
collection.add(billboards);
scene.primitives.add(collection); // Add collection
scene.primitives.add(labels); // Add regular primitive
Members
-
destroyPrimitives :Boolean
-
Determines if primitives in the collection are destroyed when they are removed by
PrimitiveCollection#destroy
orPrimitiveCollection#remove
or implicitly byPrimitiveCollection#removeAll
.-
Default Value:
true
Example:
// Example 1. Primitives are destroyed by default. var primitives = new Cesium.PrimitiveCollection(); var labels = primitives.add(new Cesium.LabelCollection()); primitives = primitives.destroy(); var b = labels.isDestroyed(); // true ////////////////////////////////////////////////////////////////// // Example 2. Do not destroy primitives in a collection. var primitives = new Cesium.PrimitiveCollection(); primitives.destroyPrimitives = false; var labels = primitives.add(new Cesium.LabelCollection()); primitives = primitives.destroy(); var b = labels.isDestroyed(); // false labels = labels.destroy(); // explicitly destroy
-
readonlylength :Number
-
Gets the number of primitives in the collection.
-
show :Boolean
-
Determines if primitives in this collection will be shown.
-
Default Value:
true
Methods
-
add(primitive) → Object
-
Adds a primitive to the collection.
Name Type Description primitive
Object The primitive to add. Returns:
The primitive added to the collection.Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
var billboards = scene.primitives.add(new Cesium.BillboardCollection());
-
-
contains(primitive) → Boolean
-
Determines if this collection contains a primitive.
Name Type Description primitive
Object optional The primitive to check for. Returns:
true
if the primitive is in the collection;false
if the primitive isundefined
or was not found in the collection.Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
destroy() → undefined
-
Destroys the WebGL resources held by each primitive in this collection. Explicitly destroying this collection allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this collection.
Since destroying a collection destroys all the contained primitives, only destroy a collection when you are sure no other code is still using any of the contained primitives.
Once this collection is destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception. Therefore, assign the return value (undefined
) to the object as done in the example.Returns:
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
primitives = primitives && primitives.destroy();
See:
-
-
get(index) → Object
-
Returns the primitive in the collection at the specified index.
Name Type Description index
Number The zero-based index of the primitive to return. Returns:
The primitive at theindex
.Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
// Toggle the show property of every primitive in the collection. var primitives = scene.primitives; var length = primitives.length; for (var i = 0; i < length; ++i) { var p = primitives.get(i); p.show = !p.show; }
See:
-
-
isDestroyed() → Boolean
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in aDeveloperError
exception.Returns:
True if this object was destroyed; otherwise, false. -
lower(primitive)
-
Lowers a primitive "down one" in the collection. If all primitives in the collection are drawn on the globe surface, this visually moves the primitive down one.
Name Type Description primitive
Object optional The primitive to lower. Throws:
-
DeveloperError : primitive is not in this collection.
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
lowerToBottom(primitive)
-
Lowers a primitive to the "bottom" of the collection. If all primitives in the collection are drawn on the globe surface, this visually moves the primitive to the bottom.
Name Type Description primitive
Object optional The primitive to lower to the bottom. Throws:
-
DeveloperError : primitive is not in this collection.
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
raise(primitive)
-
Raises a primitive "up one" in the collection. If all primitives in the collection are drawn on the globe surface, this visually moves the primitive up one.
Name Type Description primitive
Object optional The primitive to raise. Throws:
-
DeveloperError : primitive is not in this collection.
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
raiseToTop(primitive)
-
Raises a primitive to the "top" of the collection. If all primitives in the collection are drawn on the globe surface, this visually moves the primitive to the top.
Name Type Description primitive
Object optional The primitive to raise the top. Throws:
-
DeveloperError : primitive is not in this collection.
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-
-
remove(primitive) → Boolean
-
Removes a primitive from the collection.
Name Type Description primitive
Object optional The primitive to remove. Returns:
true
if the primitive was removed;false
if the primitive isundefined
or was not found in the collection.Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
var billboards = scene.primitives.add(new Cesium.BillboardCollection()); scene.primitives.remove(p); // Returns true
See:
-
-
removeAll()
-
Removes all primitives in the collection.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
-