new TerrainMesh(center, vertices, indices, minimumHeight, maximumHeight, boundingSphere3D, occludeePointInScaledSpace)
A mesh plus related metadata for a single tile of terrain. Instances of this type are
usually created from raw
TerrainData
.
Name | Type | Description |
---|---|---|
center |
Cartesian3 | The center of the tile. Vertex positions are specified relative to this center. |
vertices |
Float32Array | The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. |
indices |
Uint16Array | The indices describing how the vertices are connected to form triangles. |
minimumHeight |
Number | The lowest height in the tile, in meters above the ellipsoid. |
maximumHeight |
Number | The highest height in the tile, in meters above the ellipsoid. |
boundingSphere3D |
BoundingSphere | A bounding sphere that completely contains the tile. |
occludeePointInScaledSpace |
Cartesian3 | The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon. |
Source:
Core/TerrainMesh.js, line 25
Members
-
boundingSphere3D :BoundingSphere
-
A bounding sphere that completely contains the tile.Source: Core/TerrainMesh.js, line 63
-
center :Cartesian3
-
The center of the tile. Vertex positions are specified relative to this center.Source: Core/TerrainMesh.js, line 30
-
indices :Uint16Array
-
The indices describing how the vertices are connected to form triangles.Source: Core/TerrainMesh.js, line 45
-
maximumHeight :Number
-
The highest height in the tile, in meters above the ellipsoid.Source: Core/TerrainMesh.js, line 57
-
minimumHeight :Number
-
The lowest height in the tile, in meters above the ellipsoid.Source: Core/TerrainMesh.js, line 51
-
occludeePointInScaledSpace :Cartesian3
-
The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon.Source: Core/TerrainMesh.js, line 71
-
vertices :Float32Array
-
The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates.Source: Core/TerrainMesh.js, line 39