new VertexFormat(options)
A vertex format defines what attributes make up a vertex. A VertexFormat can be provided
to a
Geometry
to request that certain properties be computed, e.g., just position,
position and normal, etc.
Name | Type | Description |
---|---|---|
options |
Object | optional An object with boolean properties corresponding to VertexFormat properties as shown in the code example. |
Example:
// Create a vertex format with position and 2D texture coordinate attributes.
var format = new Cesium.VertexFormat({
position : true,
st : true
});
See:
Source:
Core/VertexFormat.js, line 29
Members
-
staticVertexFormat.ALL
-
An immutable vertex format with all well-known attributes: position, normal, st, binormal, and tangent.
-
staticVertexFormat.DEFAULT
-
An immutable vertex format with position, normal, and st attributes. This is compatible with most appearances and materials; however normal and st attributes are not always required. When this is known in advance, another
VertexFormat
should be used. -
staticVertexFormat.POSITION_AND_NORMAL
-
An immutable vertex format with position and normal attributes. This is compatible with per-instance color appearances like
PerInstanceColorAppearance
. -
staticVertexFormat.POSITION_AND_ST
-
An immutable vertex format with position and st attributes. This is compatible with
EllipsoidSurfaceAppearance
. -
staticVertexFormat.POSITION_NORMAL_AND_ST
-
An immutable vertex format with position, normal, and st attributes. This is compatible with
MaterialAppearance
whenMaterialAppearance#materialSupport
isTEXTURED/code>.
-
staticVertexFormat.POSITION_ONLY
-
An immutable vertex format with only a position attribute.
See:
Source: Core/VertexFormat.js, line 100 -
binormal :Boolean
-
When
true
, the vertex has a binormal attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
-
Default Value:
false
Source: Core/VertexFormat.js, line 78 -
normal :Boolean
-
When
true
, the vertex has a normal attribute (normalized), which is commonly used for lighting.32-bit floating-point. 3 components per attribute.
-
Default Value:
false
Source: Core/VertexFormat.js, line 54 -
position :Boolean
-
When
true
, the vertex has a 3D position attribute.64-bit floating-point (for precision). 3 components per attribute.
-
Default Value:
false
Source: Core/VertexFormat.js, line 42 -
st :Boolean
-
When
true
, the vertex has a 2D texture coordinate attribute.32-bit floating-point. 2 components per attribute
-
Default Value:
false
Source: Core/VertexFormat.js, line 66 -
tangent :Boolean
-
When
true
, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
-
Default Value:
false
Source: Core/VertexFormat.js, line 90