new GeometryAttribute()
Values and type information for geometry attributes. A
Geometry
generally contains one or more attributes. All attributes together form
the geometry's vertices.
Name | Type | Default | Description |
---|---|---|---|
options.componentDatatype |
ComponentDatatype | optional The datatype of each component in the attribute, e.g., individual elements in values. | |
options.componentsPerAttribute |
Number | optional A number between 1 and 4 that defines the number of components in an attributes. | |
options.normalize |
Boolean |
false
|
optional
When true and componentDatatype is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering. |
options.values |
Number[] | optional The values for the attributes stored in a typed array. |
Throws:
-
DeveloperError : options.componentsPerAttribute must be between 1 and 4.
Example:
var geometry = new Cesium.Geometry({
attributes : {
position : new Cesium.GeometryAttribute({
componentDatatype : Cesium.ComponentDatatype.FLOAT,
componentsPerAttribute : 3,
values : [
0.0, 0.0, 0.0,
7500000.0, 0.0, 0.0,
0.0, 7500000.0, 0.0
]
})
},
primitiveType : Cesium.PrimitiveType.LINE_LOOP
});
See:
Members
-
componentDatatype :ComponentDatatype
-
The datatype of each component in the attribute, e.g., individual elements in
GeometryAttribute#values
.-
Default Value:
undefined
-
componentsPerAttribute :Number
-
A number between 1 and 4 that defines the number of components in an attributes. For example, a position attribute with x, y, and z components would have 3 as shown in the code example.
-
Default Value:
undefined
Example:
attribute.componentDatatype : Cesium.ComponentDatatype.FLOAT, attribute.componentsPerAttribute : 3, attribute.values = new Float32Array([ 0.0, 0.0, 0.0, 7500000.0, 0.0, 0.0, 0.0, 7500000.0, 0.0 ]);
-
normalize :Boolean
-
When
true
andcomponentDatatype
is an integer format, indicate that the components should be mapped to the range [0, 1] (unsigned) or [-1, 1] (signed) when they are accessed as floating-point for rendering.This is commonly used when storing colors using
ComponentDatatype.UNSIGNED_BYTE
.-
Default Value:
false
Example:
attribute.componentDatatype : Cesium.ComponentDatatype.UNSIGNED_BYTE, attribute.componentsPerAttribute : 4, attribute.normalize = true; attribute.values = new Uint8Array([ Cesium.Color.floatToByte(color.red) Cesium.Color.floatToByte(color.green) Cesium.Color.floatToByte(color.blue) Cesium.Color.floatToByte(color.alpha) ]);
-
values :Array
-
The values for the attributes stored in a typed array. In the code example, every three elements in
values
defines one attributes sincecomponentsPerAttribute
is 3.-
Default Value:
undefined
Example:
attribute.componentDatatype : Cesium.ComponentDatatype.FLOAT, attribute.componentsPerAttribute : 3, attribute.values = new Float32Array([ 0.0, 0.0, 0.0, 7500000.0, 0.0, 0.0, 0.0, 7500000.0, 0.0 ]);