new Clock()
A simple clock for keeping track of simulated time.
Name | Type | Default | Description |
---|---|---|---|
options.startTime |
JulianDate | optional The start time of the clock. | |
options.stopTime |
JulianDate | optional The stop time of the clock. | |
options.currentTime |
JulianDate | optional The current time. | |
options.multiplier |
Number |
1.0
|
optional Determines how much time advances when tick is called, negative values allow for advancing backwards. |
options.clockStep |
ClockStep |
ClockStep.SYSTEM_CLOCK_MULTIPLIER
|
optional
Determines if calls to tick are frame dependent or system clock dependent. |
options.clockRange |
ClockRange |
ClockRange.UNBOUNDED
|
optional
Determines how the clock should behave when startTime or stopTime is reached. |
options.canAnimate |
Boolean |
true
|
optional
Indicates whether tick can advance time. This could be false if data is being buffered, for example. The clock will only tick when both canAnimate and shouldAnimate are true. |
options.shouldAnimate |
Boolean |
true
|
optional
Indicates whether tick should attempt to advance time. The clock will only tick when both canAnimate and shouldAnimate are true. |
Throws:
-
DeveloperError : startTime must come before stopTime.
Example:
// Create a clock that loops on Christmas day 2013 and runs in real-time.
var clock = new Cesium.Clock({
startTime : Cesium.JulianDate.fromIso8601("12-25-2013"),
currentTime : Cesium.JulianDate.fromIso8601("12-25-2013"),
stopTime : Cesium.JulianDate.fromIso8601("12-26-2013"),
clockRange : Cesium.ClockRange.LOOP_STOP,
clockStep : SYSTEM_CLOCK_MULTIPLIER
});
See:
Source:
Core/Clock.js, line 53
Members
-
canAnimate :Boolean
-
Indicates whether tick can advance time. This could be false if data is being buffered, for example. The clock will only tick when both
canAnimate
andshouldAnimate
are true.-
Default Value:
true
Source: Core/Clock.js, line 140 -
clockRange :ClockRange
-
Determines how the clock should behave when
startTime
orstopTime
is reached.-
Default Value:
ClockRange.UNBOUNDED
Source: Core/Clock.js, line 132 -
clockStep :ClockStep
-
Determines if calls to
tick
are frame dependent or system clock dependent.-
Default Value:
ClockStep.SYSTEM_CLOCK_MULTIPLIER
Source: Core/Clock.js, line 125 -
currentTime :JulianDate
-
The current time.Source: Core/Clock.js, line 108
-
multiplier :Number
-
Determines how much time advances when tick is called, negative values allow for advancing backwards. If
clockStep
is set to ClockStep.TICK_DEPENDENT this is the number of seconds to advance. IfclockStep
is set to ClockStep.SYSTEM_CLOCK_MULTIPLIER this value is multiplied by the elapsed system time since the last call to tick.-
Default Value:
1.0
Source: Core/Clock.js, line 118 -
onTick
-
An
Event
that is fired whenevertick
.Source: Core/Clock.js, line 153 -
shouldAnimate :Boolean
-
Indicates whether tick should attempt to advance time. The clock will only tick when both
canAnimate
andshouldAnimate
are true.-
Default Value:
true
Source: Core/Clock.js, line 148 -
startTime :JulianDate
-
The start time of the clock.Source: Core/Clock.js, line 96
-
stopTime :JulianDate
-
The stop time of the clock.Source: Core/Clock.js, line 102
Methods
-
tick() → JulianDate
-
Advances the clock from the currentTime based on the current configuration options. tick should be called every frame, regardless of whether animation is taking place or not. To control animation, use the
shouldAnimate
property.Returns:
The new value of thecurrentTime
property.Source: Core/Clock.js, line 166