new PolylineMaterialAppearance()
An appearance for
PolylineGeometry that supports shading with materials.
| Name | Type | Default | Description |
|---|---|---|---|
options.translucent |
Boolean |
true
|
optional
When true, the geometry is expected to appear translucent so PolylineMaterialAppearance#renderState has alpha blending enabled. |
options.material |
Material |
Material.ColorType
|
optional The material used to determine the fragment color. |
options.vertexShaderSource |
String | optional Optional GLSL vertex shader source to override the default vertex shader. | |
options.fragmentShaderSource |
String | optional Optional GLSL fragment shader source to override the default fragment shader. | |
options.renderState |
RenderState | optional Optional render state to override the default render state. |
Example:
var primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
]),
width : 10.0,
vertexFormat : Cesium.PolylineMaterialAppearance.VERTEX_FORMAT
})
}),
appearance : new Cesium.PolylineMaterialAppearance({
material : Cesium.Material.fromType('Color')
})
}));
See:
Members
-
staticconstantPolylineMaterialAppearance.VERTEX_FORMAT :VertexFormat
-
The
VertexFormatthat allPolylineMaterialAppearanceinstances are compatible with. This requirespositionandstattributes. -
readonlyclosed :Boolean
-
When
true, the geometry is expected to be closed soPolylineMaterialAppearance#renderStatehas backface culling enabled. This is alwaysfalseforPolylineMaterialAppearance.-
Default Value:
false -
readonlyfragmentShaderSource :String
-
The GLSL source code for the fragment shader.
-
getFragmentShaderSource
-
Procedurally creates the full GLSL fragment shader source. For
PolylineMaterialAppearance, this is derived fromPolylineMaterialAppearance#fragmentShaderSourceandPolylineMaterialAppearance#material. -
getRenderState
-
Creates a render state. This is not the final
RenderStateinstance; instead, it can contain a subset of render state properties identical torenderStatepassed toContext#createRenderState. -
isTranslucent
-
Determines if the geometry is translucent based on
PolylineMaterialAppearance#translucentandMaterial#isTranslucent. -
material :Material
-
The material used to determine the fragment color. Unlike other
PolylineMaterialAppearanceproperties, this is not read-only, so an appearance's material can change on the fly.-
Default Value:
Material.ColorTypeSee:
-
readonlyrenderState :Object
-
The WebGL fixed-function state to use when rendering the geometry.
The render state can be explicitly defined when constructing a
PolylineMaterialAppearanceinstance, or it is set implicitly viaPolylineMaterialAppearance#translucentandPolylineMaterialAppearance#closed. -
translucent :Boolean
-
When
true, the geometry is expected to appear translucent soPolylineMaterialAppearance#renderStatehas alpha blending enabled.-
Default Value:
true -
readonlyvertexFormat :VertexFormat
-
The
VertexFormatthat this appearance instance is compatible with. A geometry can have more vertex attributes and still be compatible - at a potential performance cost - but it can't have less.-
Default Value:
PolylineMaterialAppearance.VERTEX_FORMAT -
readonlyvertexShaderSource :String
-
The GLSL source code for the vertex shader.
