ImageryLayer

new ImageryLayer(imageryProvider)

An imagery layer that displays tiled image data from a single imagery provider on a Globe.
Name Type Default Description
imageryProvider ImageryProvider The imagery provider to use.
options.rectangle Rectangle imageryProvider.rectangle optional The rectangle of the layer. This rectangle can limit the visible portion of the imagery provider.
options.alpha Number | function 1.0 optional The alpha blending value of this layer, from 0.0 to 1.0. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile.
options.brightness Number | function 1.0 optional The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the brightness is required, and it is expected to return the brightness value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
options.contrast Number | function 1.0 optional The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the contrast is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
options.hue Number | function 0.0 optional The hue of this layer. 0.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the hue is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
options.saturation Number | function 1.0 optional The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the saturation is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
options.gamma Number | function 1.0 optional The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the gamma is required, and it is expected to return the gamma value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
options.show Boolean true optional True if the layer is shown; otherwise, false.
options.maximumAnisotropy Number maximum supported optional The maximum anisotropy level to use for texture filtering. If this parameter is not specified, the maximum anisotropy supported by the WebGL stack will be used. Larger values make the imagery look better in horizon views.
options.minimumTerrainLevel Number optional The minimum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.
options.maximumTerrainLevel Number optional The maximum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.

Members

staticImageryLayer.DEFAULT_BRIGHTNESS :Number

This value is used as the default brightness for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the brightness of the imagery.
Default Value: 1.0

staticImageryLayer.DEFAULT_CONTRAST :Number

This value is used as the default contrast for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the contrast of the imagery.
Default Value: 1.0

staticImageryLayer.DEFAULT_GAMMA :Number

This value is used as the default gamma for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the gamma of the imagery.
Default Value: 1.0

staticImageryLayer.DEFAULT_HUE :Number

This value is used as the default hue for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the hue of the imagery.
Default Value: 0.0

staticImageryLayer.DEFAULT_SATURATION :Number

This value is used as the default saturation for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the saturation of the imagery.
Default Value: 1.0

alpha :Number

The alpha blending value of this layer, usually from 0.0 to 1.0. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: 1.0

brightness :Number

The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the brightness is required, and it is expected to return the brightness value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: ImageryLayer.DEFAULT_BRIGHTNESS

contrast :Number

The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the contrast is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: ImageryLayer.DEFAULT_CONTRAST

gamma :Number

The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the gamma is required, and it is expected to return the gamma value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: ImageryLayer.DEFAULT_GAMMA

hue :Number

The hue of this layer in radians. 0.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the hue is required, and it is expected to return the hue value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: ImageryLayer.DEFAULT_HUE

readonlyimageryProvider :ImageryProvider

Gets the imagery provider for this layer.

readonlyrectangle :Rectangle

Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the ImageryProvider, only a portion of the imagery provider is shown.

saturation :Number

The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current FrameState, this layer, and the x, y, and level coordinates of the imagery tile for which the saturation is required, and it is expected to return the saturation value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
Default Value: ImageryLayer.DEFAULT_SATURATION

show :Boolean

Determines if this layer is shown.
Default Value: true

Methods

destroy()undefined

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Returns:
Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
imageryLayer = imageryLayer && imageryLayer.destroy();
See:

isBaseLayer()Boolean

Gets a value indicating whether this layer is the base layer in the ImageryLayerCollection. The base layer is the one that underlies all others. It is special in that it is treated as if it has global rectangle, even if it actually does not, by stretching the texels at the edges over the entire globe.
Returns:
true if this is the base layer; otherwise, false.

isDestroyed()Boolean

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Returns:
True if this object was destroyed; otherwise, false.
See: