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New Tutorials: Building VR Apps with Cesium for Unreal

One of the things I love about working at Cesium is the openness we share with the community. Today we are taking another step in that direction—with the release of an open source VR tutorial series using Cesium for Unreal, to share with you the best practices for building great VR applications for rich and immersive full-scale real-world experiences in the open metaverse.

VR headset with Cesium logo

Over the past year, Cesium has been building a production enterprise VR application for our Smart Construction collaboration with Komatsu. We've researched, developed, gathered extensive feedback, and then redeveloped the best practices that make compelling and exciting VR experiences that span the entire globe. We are now sharing these best practices with the entire community as tutorials and Unreal Engine 5 projects on GitHub. You get access to the challenges in VR at scale, solutions we've learned and developed, their UE projects, code, and blueprints.

We've released two tutorials covering movement, line tracing, and teleportation that enable users to go to any location in the world in VR. We'll frequently release new tutorials and Unreal Engine levels moving forward.

In this tutorial series, we will cover solutions for several common challenges to building global-scale applications in VR using Cesium for Unreal.

We'd love to hear from you about your best practices for VR and any other tutorials you would like to see as part of this series. You can share your feedback with us in the GitHub repo.