Today we are proud to release Cesium for Unreal 2.0, the newest version of our free, open source 3D geospatial plugin for Unreal Engine.
Built to enable developers to create rich real-world digital twins and applications using Unreal Engine, Cesium for Unreal was released in 2021 as the first WGS84 globe in a game engine.
Since then, the powerful combination of 3D geospatial and Unreal Engine’s creation tools has inspired innovation across industries like Modeling, Simulation and Training, Real Estate, Energy, and Aerospace. See recent User Stories to see how developers are using Cesium for Unreal.
Cesium for Unreal 2.0 is a significant leap in the plugin’s integration with Unreal Engine 5, including 3D Tiles 1.1 metadata support, improved workflows, georeferencing, sublevel systems, and more. This is driven from the massive positive feedback and requests we receive from the Cesium Community Forum.
- 3D Tiles 1.1 metadata support including
EXT_structural_metadataextensions with support for picking and styling.
- An improved sub-level system, leveraging Unreal Engine 5’s streaming level instances, that allows users to create sophisticated experiences at multiple locations on the globe.
- A more componentized and flexible design. This includes
CesiumOriginShiftComponent, which allows the georeference origin to move with an Actor or Pawn as it travels, and
CesiumFlyToComponent, which enables smooth flights between places on the globe.
- Improvements to
CesiumGeoreferenceand globe transformations, allowing precise positioning of globes within Unreal worlds.
- A new class,
CesiumTileExcluder, that allows parts of the globe to be excluded from selection, loading, and rendering using custom logic implemented in either Blueprints or C++.
- A more consistent, easier-to-use Blueprint and C++ API.
We’re happy to empower developers to bring the real world to their Unreal Engine apps and experiences.