CesiumJS 1.109 is now available. Highlights of this release include:
- Added two additional default imagery providers from Stadia maps to the BaseLayerPicker widget: Alidade Smooth and Alidade Smooth Dark. #11485
- Added the
retinaTilesoption to the
OpenStreetMapImageryProviderconstructor options to allow requesting tiles at the 2x resolution for retina displays. #11485
TaskProcessornow loads worker files as ESM instead of AMD. Firefox 114 is now the minimum Firefox version required to run CesiumJS. #11400
- Use updated URLs and attribution for Stamen Map styles in the default
- Fixed request render mode when models are loading without
- The TypeScript definition of
definednow uses type predicates to allow TypeScript to use the result during compilation.
Cesium for Unreal v1.30.0 is now available. It contains some important bug fixes, including:
- Fixed a bug that could cause higher-detail tiles to continue showing when zooming out quickly on a tileset that uses "additive" refinement.
- Fixed a bug that prevented a tile from finishing upsampling because its non-rendered parent never finished loading. This could cause video recording with a Level Sequence to hang indefinitely.
Cesium for Unity v1.6.0 is now available. Highlights of the release include:
- Added support for Universal Windows Platform (UWP), which is required to build applications for the Holo Lens 2.
ComputeLoadProgressfunction to estimate the percentage of the 3D tileset that has been loaded for the current view.
- Fixed a bug that prevented building on iOS.
- Fixed a bug where KTX tilesets did not display properly on iOS devices due to a missing check for ETC1 texture format.
- The same bug fixes as described for Cesium for Unreal v1.30.0 above.
Highlights of this release include:
- Improved error message if fetching tileset fails.
- Added basic point cloud support.
- Fixed loading extension in Omniverse Code 2023.1.1.
- Fixed crashes when reloading tileset.
- Fixed memory leak when removing tileset mid-load.
- Fixed several other bugs related to removing tilesets mid-load.
- Upgraded to cesium-native v0.26.0.
Cesium’s 3D Tiling Pipeline v4.6.2 is now available. Highlights of this month’s release include:
- Improved tiler performance throughout all pipelines when working with gzip compressed data, most notably in
imagery-tiler, which is now up to 50% faster.
imagery-tilerGeoPackage output is now as fast as directory output performance, a 5x improvement.
point-cloud-tilerno longer adjust the origin of the tileset to the bottom center of the geometry and will retain the input’s original origin.
gml:idas part of per-building metadata when tiling CityGML.
buildings-tilernow prints a warning message when a texture referenced by a CityGML file can not be found.
point-cloud-tilercan now output
.3dtilesdatabases using the the
Cesium ion Self-Hosted v0.5.0 is now available. Highlights of this month’s release include:
- Imagery tiling is now up to six times faster.
- Improved tiler performance throughout all pipelines when working with gzip compressed data.
- Model and point cloud tilers no longer adjust the origin of the tileset to the bottom center of the geometry and will retain the input’s original origin.
- CityGML tiling now includes
gml:idas part of per-building metadata.
- CityGML tiling logs now contain a warning message when a texture referenced by a CityGML file can not be found.
- Users can now specify one or more zip files as input. The contents of the zip will be automatically unpacked and used as source data.
Umbra manages mission planning and validates vehicle behavior for its fleet of SAR satellites with CesiumJS.
OrbPro uses CesiumJS and Photorealistic 3D Tiles to enable space operators to visualize objects in orbit around Earth and validate locations to be imaged on Earth.
Fluid Planet is bringing Canadian provincial parks and other locations around the world to young students via Cesium for Unreal and Photorealistic 3D Tiles.