czm_inverseModelViewProjection
An automatic GLSL uniform representing a 4x4 inverse model-view-projection transformation matrix that
transforms clip coordinates to model coordinates. Clip coordinates is the
coordinate system for a vertex shader's gl_Position
output.
Example
// GLSL declaration uniform mat4 czm_inverseModelViewProjection; // Example vec4 modelPosition = czm_inverseModelViewProjection * clipPosition;