CesiumMath
Math functions.
Source:
Members
-
<static, constant> DEGREES_PER_RADIAN :Number
-
The number of degrees in a radian.
- Default Value:
- 180.0 / Math.PI
- czm_degreesPerRadian
See:
-
<static, constant> EPSILON1 :Number
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0.1
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<static, constant> EPSILON10 :Number
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0.0000000001
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<static, constant> EPSILON11 :Number
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0.00000000001
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<static, constant> EPSILON12 :Number
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0.000000000001
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<static, constant> EPSILON13 :Number
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0.0000000000001
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<static, constant> EPSILON14 :Number
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0.00000000000001
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<static, constant> EPSILON15 :Number
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0.000000000000001
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<static, constant> EPSILON16 :Number
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0.0000000000000001
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<static, constant> EPSILON17 :Number
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0.00000000000000001
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<static, constant> EPSILON18 :Number
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0.000000000000000001
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<static, constant> EPSILON19 :Number
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0.0000000000000000001
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<static, constant> EPSILON2 :Number
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0.01
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<static, constant> EPSILON20 :Number
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0.00000000000000000001
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<static, constant> EPSILON3 :Number
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0.001
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<static, constant> EPSILON4 :Number
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0.0001
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<static, constant> EPSILON5 :Number
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0.00001
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<static, constant> EPSILON6 :Number
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0.000001
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<static, constant> EPSILON7 :Number
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0.0000001
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<static, constant> EPSILON8 :Number
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0.00000001
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<static, constant> EPSILON9 :Number
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0.000000001
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<static, constant> GRAVITATIONALPARAMETER :Number
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3.986004418e14
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<static, constant> LUNAR_RADIUS :Number
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The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000", Celestial Mechanics 82: 83-110, 2002.
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<static, constant> ONE_OVER_PI :Number
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1/pi
- czm_oneOverPi
See:
-
<static, constant> ONE_OVER_TWO_PI :Number
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1/2pi
- czm_oneOverTwoPi
See:
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<static, constant> PI :Number
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pi
- czm_pi
See:
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<static, constant> PI_OVER_FOUR :Number
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pi/4
- czm_piOverFour
See:
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<static, constant> PI_OVER_SIX :Number
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pi/6
- czm_piOverSix
See:
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<static, constant> PI_OVER_THREE :Number
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pi/3
- czm_piOverThree
See:
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<static, constant> PI_OVER_TWO :Number
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pi/2
- czm_piOverTwo
See:
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<static, constant> RADIANS_PER_ARCSECOND :Number
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The number of radians in an arc second.
- Default Value:
- CesiumMath.RADIANS_PER_DEGREE / 3600.0
- czm_radiansPerArcSecond
See:
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<static, constant> RADIANS_PER_DEGREE :Number
-
The number of radians in a degree.
- Default Value:
- Math.PI / 180.0
- czm_radiansPerDegree
See:
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<static, constant> SIXTY_FOUR_KILOBYTES :Number
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64 * 1024
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<static, constant> SOLAR_RADIUS :Number
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Radius of the sun in meters: 6.955e8
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<static, constant> THREE_PI_OVER_TWO :Number
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3pi/2
- czm_threePiOver2
See:
-
<static, constant> TWO_PI :Number
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2pi
- czm_twoPi
See:
Methods
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<static> clamp
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Constraint a value to lie between two values.
Parameters:
Name Type Description value
Number The value to constrain. min
Number The minimum value. max
Number The maximum value. Returns:
The value clamped so that min <= value <= max. -
<static> convertLongitudeRange
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Converts a longitude value, in radians, to the range [
-Math.PI
,Math.PI
).Parameters:
Name Type Description angle
Number The longitude value, in radians, to convert to the range [ -Math.PI
,Math.PI
).Returns:
Number The equivalent longitude value in the range [-Math.PI
,Math.PI
).Example
// Convert 270 degrees to -90 degrees longitude var longitude = Cesium.Math.convertLongitudeRange(Cesium.Math.toRadians(270.0));
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<static> cosh
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Returns the hyperbolic cosine of a {@code Number}. The hyperbolic cosine of value is defined to be (ex + e-x)/2.0 where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is positive infinity.
- If the argument is zero, then the result is {@code 1.0}.
Parameters:
Name Type Description value
The number whose hyperbolic cosine is to be returned. Returns:
The hyperbolic cosine of {@code value}. -
<static> equalsEpsilon
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DOC_TBA
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<static> factorial
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Computes the factorial of the provided number.
Parameters:
Name Type Description n
Number The number whose factorial is to be computed. Throws:
DeveloperError : A number greater than or equal to 0 is required.Returns:
Number The factorial of the provided number or undefined if the number is less than 0.Example
//Compute 7!, which is equal to 5040 var computedFactorial = Cesium.Math.factorial(7);
See:
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<static> incrementWrap
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Increments a number with a wrapping to a minimum value if the number exceeds the maximum value.
Parameters:
Name Type Argument Default Description n
Number <optional>
The number to be incremented. maximumValue
Number <optional>
The maximum incremented value before rolling over to the minimum value. minimumValue
Number <optional>
0.0 The number reset to after the maximum value has been exceeded. Throws:
DeveloperError : Maximum value must be greater than minimum value.Returns:
Number The incremented number.Example
var n = Cesium.Math.incrementWrap(5, 10, 0); // returns 6 var n = Cesium.Math.incrementWrap(10, 10, 0); // returns 0
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<static> isPowerOfTwo
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Determines if a positive integer is a power of two.
Parameters:
Name Type Description n
Number The positive integer to test. Throws:
DeveloperError : A number greater than or equal to 0 is required.Returns:
Booleantrue
if the number if a power of two; otherwise,false
.Example
var t = Cesium.Math.isPowerOfTwo(16); // true var f = Cesium.Math.isPowerOfTwo(20); // false
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<static> lerp
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DOC_TBA
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<static> negativePiToPi
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Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle.
Parameters:
Name Type Description angle
Number in radians Returns:
Number The angle in the range ()-CesiumMath.PI
,CesiumMath.PI
). -
<static> nextPowerOfTwo
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Computes the next power-of-two integer greater than or equal to the provided positive integer.
Parameters:
Name Type Description n
Number The positive integer to test. Throws:
DeveloperError : A number greater than or equal to 0 is required.Returns:
Number The next power-of-two integer.Example
var n = Cesium.Math.nextPowerOfTwo(29); // 32 var m = Cesium.Math.nextPowerOfTwo(32); // 32
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<static> nextRandomNumber
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Generates a random number in the range of [0.0, 1.0) using a Mersenne twister.
Returns:
A random number in the range of [0.0, 1.0).- CesiumMath#setRandomNumberSeed
- http://en.wikipedia.org/wiki/Mersenne_twister
See:
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<static> setRandomNumberSeed
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Sets the seed used by the random number generator in CesiumMath#nextRandomNumber.
Parameters:
Name Type Description seed
Number An integer used as the seed. -
<static> sign
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Returns the sign of the value; 1 if the value is positive, -1 if the value is negative, or 0 if the value is 0.
Parameters:
Name Type Description value
Number The value to return the sign of. Returns:
Number The sign of value. -
<static> sinh
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Returns the hyperbolic sine of a {@code Number}. The hyperbolic sine of value is defined to be (ex - e-x)/2.0 where e is Euler's number, approximately 2.71828183.
Special cases:
- If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is an infinity with the same sign as the argument.
- If the argument is zero, then the result is a zero with the same sign as the argument.
Parameters:
Name Type Description value
The number whose hyperbolic sine is to be returned. Returns:
The hyperbolic sine of {@code value}. -
<static> toDegrees
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Converts radians to degrees.
Parameters:
Name Type Description radians
Number The angle to convert in radians. Returns:
Number The corresponding angle in degrees. -
<static> toRadians
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Converts degrees to radians.
Parameters:
Name Type Description degrees
Number The angle to convert in degrees. Returns:
Number The corresponding angle in radians. -
<static> zeroToTwoPi
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Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle.
Parameters:
Name Type Description angle
Number in radians Returns:
Number The angle in the range (0 ,CesiumMath.TWO_PI
).