czm_eastNorthUpToEyeCoordinates
        Computes a 3x3 rotation matrix that transforms vectors from an ellipsoid's east-north-up coordinate system 
to eye coordinates.  In east-north-up coordinates, x points east, y points north, and z points along the 
surface normal.  East-north-up can be used as an ellipsoid's tangent space for operations such as bump mapping.
The ellipsoid is assumed to be centered at the model coordinate's origin.
    
Parameters:
| Name | Type | Description | 
|---|---|---|
| positionMC | vec3 | The position on the ellipsoid in model coordinates. | 
| normalEC | vec3 | The normalized ellipsoid surface normal, at positionMC, in eye coordinates. | 
Returns:
	
	
		mat3 
		
		 A 3x3 rotation matrix that transforms vectors from the east-north-up coordinate system to eye coordinates.
         
    
    
        Example
// Transform a vector defined in the east-north-up coordinate // system, (0, 0, 1) which is the surface normal, to eye // coordinates. mat3 m = czm_eastNorthUpToEyeCoordinates(positionMC, normalEC); vec3 normalEC = m * vec3(0.0, 0.0, 1.0);
