new Matrix4
A 4x4 matrix, indexable as a column-major order array. Constructor parameters are in row-major order for code readability.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
column0Row0 |
Number |
<optional> |
0.0 | The value for column 0, row 0. |
column1Row0 |
Number |
<optional> |
0.0 | The value for column 1, row 0. |
column2Row0 |
Number |
<optional> |
0.0 | The value for column 2, row 0. |
column3Row0 |
Number |
<optional> |
0.0 | The value for column 3, row 0. |
column0Row1 |
Number |
<optional> |
0.0 | The value for column 0, row 1. |
column1Row1 |
Number |
<optional> |
0.0 | The value for column 1, row 1. |
column2Row1 |
Number |
<optional> |
0.0 | The value for column 2, row 1. |
column3Row1 |
Number |
<optional> |
0.0 | The value for column 3, row 1. |
column0Row2 |
Number |
<optional> |
0.0 | The value for column 0, row 2. |
column1Row2 |
Number |
<optional> |
0.0 | The value for column 1, row 2. |
column2Row2 |
Number |
<optional> |
0.0 | The value for column 2, row 2. |
column3Row2 |
Number |
<optional> |
0.0 | The value for column 3, row 2. |
column0Row3 |
Number |
<optional> |
0.0 | The value for column 0, row 3. |
column1Row3 |
Number |
<optional> |
0.0 | The value for column 1, row 3. |
column2Row3 |
Number |
<optional> |
0.0 | The value for column 2, row 3. |
column3Row3 |
Number |
<optional> |
0.0 | The value for column 3, row 3. |
- Matrix4.fromColumnMajorArray
- Matrix4.fromRowMajorArray
- Matrix4.fromRotationTranslation
- Matrix4.fromTranslationQuaternionRotationScale
- Matrix4.fromTranslation
- Matrix4.fromScale
- Matrix4.fromUniformScale
- Matrix4.fromCamera
- Matrix4.computePerspectiveFieldOfView
- Matrix4.computeOrthographicOffCenter
- Matrix4.computePerspectiveOffCenter
- Matrix4.computeInfinitePerspectiveOffCenter
- Matrix4.computeViewportTransformation
- Matrix2
- Matrix3
See:
Source:
Members
-
<static> COLUMN0ROW0
-
The index into Matrix4 for column 0, row 0.
-
<static> COLUMN0ROW1
-
The index into Matrix4 for column 0, row 1.
-
<static> COLUMN0ROW2
-
The index into Matrix4 for column 0, row 2.
-
<static> COLUMN0ROW3
-
The index into Matrix4 for column 0, row 3.
-
<static> COLUMN1ROW0
-
The index into Matrix4 for column 1, row 0.
-
<static> COLUMN1ROW1
-
The index into Matrix4 for column 1, row 1.
-
<static> COLUMN1ROW2
-
The index into Matrix4 for column 1, row 2.
-
<static> COLUMN1ROW3
-
The index into Matrix4 for column 1, row 3.
-
<static> COLUMN2ROW0
-
The index into Matrix4 for column 2, row 0.
-
<static> COLUMN2ROW1
-
The index into Matrix4 for column 2, row 1.
-
<static> COLUMN2ROW2
-
The index into Matrix4 for column 2, row 2.
-
<static> COLUMN2ROW3
-
The index into Matrix4 for column 2, row 3.
-
<static> COLUMN3ROW0
-
The index into Matrix4 for column 3, row 0.
-
<static> COLUMN3ROW1
-
The index into Matrix4 for column 3, row 1.
-
<static> COLUMN3ROW2
-
The index into Matrix4 for column 3, row 2.
-
<static> COLUMN3ROW3
-
The index into Matrix4 for column 3, row 3.
-
<static> IDENTITY
-
An immutable Matrix4 instance initialized to the identity matrix.
Methods
-
clone
-
Duplicates the provided Matrix4 instance.
Parameters:
Name Type Argument Description result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
equals
-
Compares this matrix to the provided matrix componentwise and returns
true
if they are equal,false
otherwise.Parameters:
Name Type Argument Description right
Matrix4 <optional>
The right hand side matrix. Returns:
Booleantrue
if they are equal,false
otherwise. -
equalsEpsilon
-
Compares this matrix to the provided matrix componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Parameters:
Name Type Argument Description right
Matrix4 <optional>
The right hand side matrix. epsilon
Number The epsilon to use for equality testing. Returns:
Booleantrue
if they are within the provided epsilon,false
otherwise. -
toString
-
Computes a string representing this Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'.
Returns:
String A string representing the provided Matrix with each row being on a separate line and in the format '(column0, column1, column2, column3)'. -
<static> abs
-
Computes a matrix, which contains the absolute (unsigned) values of the provided matrix's elements.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix with signed elements. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
<static> clone
-
Duplicates a Matrix4 instance.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to duplicate. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. (Returns undefined if matrix is undefined) -
<static> computeInfinitePerspectiveOffCenter
-
Computes a Matrix4 instance representing an infinite off center perspective transformation.
Parameters:
Name Type Argument Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> computeOrthographicOffCenter
-
Computes a Matrix4 instance representing an orthographic transformation matrix.
Parameters:
Name Type Argument Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> computePerspectiveFieldOfView
-
Computes a Matrix4 instance representing a perspective transformation matrix.
Parameters:
Name Type Argument Description fovY
Number The field of view along the Y axis in radians. aspectRatio
Number The aspect ratio. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Throws:
-
DeveloperError : fovY must be in [0, PI).
-
DeveloperError : aspectRatio must be greater than zero.
-
DeveloperError : near must be greater than zero.
-
DeveloperError : far must be greater than zero.
Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
-
<static> computePerspectiveOffCenter
-
Computes a Matrix4 instance representing an off center perspective transformation.
Parameters:
Name Type Argument Description left
Number The number of meters to the left of the camera that will be in view. right
Number The number of meters to the right of the camera that will be in view. bottom
Number The number of meters below of the camera that will be in view. top
Number The number of meters above of the camera that will be in view. near
Number The distance to the near plane in meters. far
Number The distance to the far plane in meters. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> computeViewportTransformation
-
Computes a Matrix4 instance that transforms from normalized device coordinates to window coordinates.
Parameters:
Name Type Argument Default Description viewport
Object <optional>
{ x : 0.0, y : 0.0, width : 0.0, height : 0.0 } The viewport's corners as shown in Example 1. nearDepthRange
Number <optional>
0.0 The near plane distance in window coordinates. farDepthRange
Number <optional>
1.0 The far plane distance in window coordinates. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Example 1. Create viewport transformation using an explicit viewport and depth range. var m = Cesium.Matrix4.computeViewportTransformation({ x : 0.0, y : 0.0, width : 1024.0, height : 768.0 }, 0.0, 1.0); // Example 2. Create viewport transformation using the context's viewport. var m = Cesium.Matrix4.computeViewportTransformation(context.getViewport());
- czm_viewportTransformation
- Context#getViewport
See:
-
<static> equals
-
Compares the provided matrices componentwise and returns
true
if they are equal,false
otherwise.Parameters:
Name Type Argument Description left
Matrix4 <optional>
The first matrix. right
Matrix4 <optional>
The second matrix. Returns:
Booleantrue
if left and right are equal,false
otherwise.Example
//compares two Matrix4 instances // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Cesium.Matrix4.equals(a,b)) { console.log("Both matrices are equal"); } else { console.log("They are not equal"); } //Prints "Both matrices are equal" on the console
-
<static> equalsEpsilon
-
Compares the provided matrices componentwise and returns
true
if they are within the provided epsilon,false
otherwise.Parameters:
Name Type Argument Description left
Matrix4 <optional>
The first matrix. right
Matrix4 <optional>
The second matrix. epsilon
Number The epsilon to use for equality testing. Returns:
Booleantrue
if left and right are within the provided epsilon,false
otherwise.Example
//compares two Matrix4 instances // a = [10.5, 14.5, 18.5, 22.5] // [11.5, 15.5, 19.5, 23.5] // [12.5, 16.5, 20.5, 24.5] // [13.5, 17.5, 21.5, 25.5] // b = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] if(Cesium.Matrix4.equalsEpsilon(a,b,0.1)){ console.log("Difference between both the matrices is less than 0.1"); } else { console.log("Difference between both the matrices is not less than 0.1"); } //Prints "Difference between both the matrices is not less than 0.1" on the console
-
<static> fromArray
-
Creates a Matrix4 from 16 consecutive elements in an array.
Parameters:
Name Type Argument Default Description array
Array The array whose 16 consecutive elements correspond to the positions of the matrix. Assumes column-major order. startingIndex
Number <optional>
0 The offset into the array of the first element, which corresponds to first column first row position in the matrix. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Create the Matrix4: // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] // [1.0, 2.0, 3.0, 4.0] var v = [1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0]; var m = Cesium.Matrix4.fromArray(v); // Create same Matrix4 with using an offset into an array var v2 = [0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 2.0, 2.0, 3.0, 3.0, 3.0, 3.0, 4.0, 4.0, 4.0, 4.0]; var m2 = Cesium.Matrix4.fromArray(v2, 2);
-
<static> fromCamera
-
Computes a Matrix4 instance from a Camera.
Parameters:
Name Type Argument Description camera
Camera The camera to use. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromColumnMajorArray
-
Computes a Matrix4 instance from a column-major order array.
Parameters:
Name Type Argument Description values
Array The column-major order array. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromRotationTranslation
-
Computes a Matrix4 instance from a Matrix3 representing the rotation and a Cartesian3 representing the translation.
Parameters:
Name Type Argument Description rotation
Matrix3 The upper left portion of the matrix representing the rotation. translation
Cartesian3 The upper right portion of the matrix representing the translation. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromRowMajorArray
-
Computes a Matrix4 instance from a row-major order array. The resulting matrix will be in column-major order.
Parameters:
Name Type Argument Description values
Array The row-major order array. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromScale
-
Computes a Matrix4 instance representing a non-uniform scale.
Parameters:
Name Type Argument Description scale
Cartesian3 The x, y, and z scale factors. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Creates // [7.0, 0.0, 0.0, 0.0] // [0.0, 8.0, 0.0, 0.0] // [0.0, 0.0, 9.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Cesium.Matrix4.fromScale(new Cartesian3(7.0, 8.0, 9.0));
-
<static> fromTranslation
-
Creates a Matrix4 instance from a Cartesian3 representing the translation.
Parameters:
Name Type Argument Description translation
Cartesian3 The upper right portion of the matrix representing the translation. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided. -
<static> fromTranslationQuaternionRotationScale
-
Computes a Matrix4 instance from a translation, rotation, and scale (TRS) representation with the rotation represented as a quaternion.
Parameters:
Name Type Argument Description translation
Cartesian3 The translation transformation. rotation
Quaternion The rotation transformation. scale
Cartesian3 The non-uniform scale transformation. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
result = Cesium.Matrix4.fromTranslationQuaternionRotationScale( new Cesium.Cartesian3(1.0, 2.0, 3.0), // translation Cesium.Quaternion.IDENTITY, // rotation new Cesium.Cartesian3(7.0, 8.0, 9.0), // scale result);
-
<static> fromUniformScale
-
Computes a Matrix4 instance representing a uniform scale.
Parameters:
Name Type Argument Description scale
Number The uniform scale factor. result
Matrix4 <optional>
The object in which the result will be stored, if undefined a new instance will be created. Returns:
The modified result parameter, or a new Matrix4 instance if one was not provided.Example
// Creates // [2.0, 0.0, 0.0, 0.0] // [0.0, 2.0, 0.0, 0.0] // [0.0, 0.0, 2.0, 0.0] // [0.0, 0.0, 0.0, 1.0] var m = Cesium.Matrix4.fromScale(2.0);
-
<static> getColumn
-
Retrieves a copy of the matrix column at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the column to retrieve. result
Cartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index must be 0, 1, 2, or 3.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Creates an instance of Cartesian var a = Cesium.Matrix4.getColumn(m, 2); //Example 2: Sets values for Cartesian instance var a = new Cesium.Cartesian4(); Cesium.Matrix4.getColumn(m, 2, a); // a.x = 12.0; a.y = 16.0; a.z = 20.0; a.w = 24.0;
See:
-
<static> getElementIndex
-
Computes the array index of the element at the provided row and column.
Parameters:
Name Type Description row
Number The zero-based index of the row. column
Number The zero-based index of the column. Throws:
-
DeveloperError : row must be 0, 1, 2, or 3.
-
DeveloperError : column must be 0, 1, 2, or 3.
Returns:
Number The index of the element at the provided row and column.Example
var myMatrix = new Cesium.Matrix4(); var column1Row0Index = Cesium.Matrix4.getElementIndex(1, 0); var column1Row0 = myMatrix[column1Row0Index] myMatrix[column1Row0Index] = 10.0;
-
-
<static> getRotation
-
Gets the upper left 3x3 rotation matrix of the provided matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. result
Matrix3 <optional>
The object onto which to store the result. Returns:
Matrix3 The modified result parameter or a new Cartesian3 instance if one was not provided.Example
// returns a Matrix3 instance from a Matrix4 instance // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var b = new Cesium.Matrix3(); Cesium.Matrix4.getRotation(m,b); // b = [10.0, 14.0, 18.0] // [11.0, 15.0, 19.0] // [12.0, 16.0, 20.0]
See:
-
<static> getRow
-
Retrieves a copy of the matrix row at the provided index as a Cartesian4 instance.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the row to retrieve. result
Cartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index must be 0, 1, 2, or 3.Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//returns a Cartesian4 instance with values from the specified column // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] //Example 1: Returns an instance of Cartesian var a = Cesium.Matrix4.getRow(m, 2); //Example 1: Sets values for a Cartesian instance var a = new Cartesian4(); Cesium.Matrix4.getRow(m, 2, a); // a.x = 18.0; a.y = 19.0; a.z = 20.0; a.w = 21.0;
See:
-
<static> getTranslation
-
Gets the translation portion of the provided matrix, assuming the matrix is a affine transformation matrix.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. result
Cartesian3 <optional>
The object onto which to store the result. Returns:
Cartesian3 The modified result parameter or a new Cartesian3 instance if one was not provided.See:
-
<static> inverse
-
Computes the inverse of the provided matrix using Cramers Rule. If the determinant is zero, the matrix can not be inverted, and an exception is thrown. If the matrix is an affine transformation matrix, it is more efficient to invert it with #inverseTransformation.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to invert. result
Matrix4 <optional>
The object onto which to store the result. Throws:
RuntimeError : matrix is not invertible because its determinate is zero.Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
<static> inverseTransformation
-
Computes the inverse of the provided matrix assuming it is an affine transformation matrix, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the inverse for a general 4x4 matrix using #inverse.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to invert. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Cartesian3 instance if one was not provided. -
<static> multiply
-
Computes the product of two matrices.
Parameters:
Name Type Argument Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided. -
<static> multiplyByPoint
-
Computes the product of a matrix and a Cartesian3. This is equivalent to calling Matrix4.multiplyByVector with a Cartesian4 with a
w
component of 1, but returns a Cartesian3 instead of a Cartesian4.Parameters:
Name Type Argument Description matrix
Matrix4 The matrix. cartesian
Cartesian3 The point. result
Cartesian3 <optional>
The object onto which to store the result. Returns:
Cartesian3 The modified result parameter or a new Cartesian3 instance if one was not provided.Example
var p = new Cesium.Cartesian3(1.0, 2.0, 3.0); Cesium.Matrix4.multiplyByPoint(matrix, p, result);
-
<static> multiplyByPointAsVector
-
Computes the product of a matrix and a Cartesian3. This is equivalent to calling Matrix4.multiplyByVector with a Cartesian4 with a
w
component of zero.Parameters:
Name Type Argument Description matrix
Matrix4 The matrix. cartesian
Cartesian3 The point. result
Cartesian3 <optional>
The object onto which to store the result. Returns:
Cartesian3 The modified result parameter or a new Cartesian3 instance if one was not provided.Example
var p = new Cesium.Cartesian3(1.0, 2.0, 3.0); Cesium.Matrix4.multiplyByPointAsVector(matrix, p, result); // A shortcut for // Cartesian3 p = ... // Cesium.Matrix4.multiplyByVector(matrix, new Cesium.Cartesian4(p.x, p.y, p.z, 0.0), result);
-
<static> multiplyByScalar
-
Computes the product of a matrix and a scalar.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix. scalar
Number The number to multiply by. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Cartesian4 instance if one was not provided.Example
//create a Matrix4 instance which is a scaled version of the supplied Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.multiplyByScalar(m, -2); // m remains the same // a = [-20.0, -22.0, -24.0, -26.0] // [-28.0, -30.0, -32.0, -34.0] // [-36.0, -38.0, -40.0, -42.0] // [-44.0, -46.0, -48.0, -50.0]
-
<static> multiplyByScale
-
Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit non-uniform scale matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromScale(scale), m);
with less allocations and arithmetic operations.Parameters:
Name Type Argument Description matrix
Matrix4 The matrix on the left-hand side. scale
Cartesian3 The non-uniform scale on the right-hand side. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Instead of Matrix4.multiply(m, Cesium.Matrix4.fromScale(scale), m); Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
- Matrix4#fromScale
- Matrix4#multiplyByUniformScale
See:
-
<static> multiplyByTranslation
-
Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit translation matrix defined by a Cartesian3. This is an optimization forMatrix4.multiply(m, Matrix4.fromTranslation(position), m);
with less allocations and arithmetic operations.Parameters:
Name Type Argument Description matrix
Matrix4 The matrix on the left-hand side. translation
Cartesian3 The translation on the right-hand side. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Instead of Matrix4.multiply(m, Cesium.Matrix4.fromTranslation(position), m); Cesium.Matrix4.multiplyByTranslation(m, position, m);
- Matrix4#fromTranslation
See:
-
<static> multiplyByUniformScale
-
Multiplies a transformation matrix (with a bottom row of
[0.0, 0.0, 0.0, 1.0]
) by an implicit uniform scale matrix. This is an optimization forMatrix4.multiply(m, Matrix4.fromUniformScale(scale), m);
with less allocations and arithmetic operations.Parameters:
Name Type Argument Description matrix
Matrix4 The matrix on the left-hand side. scale
Number The uniform scale on the right-hand side. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
// Instead of Matrix4.multiply(m, Cesium.Matrix4.fromUniformScale(scale), m); Cesium.Matrix4.multiplyByUniformScale(m, scale, m);
- Matrix4#fromUniformScale
- Matrix4#multiplyByScale
See:
-
<static> multiplyByVector
-
Computes the product of a matrix and a column vector.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix. cartesian
Cartesian4 The vector. result
Cartesian4 <optional>
The object onto which to store the result. Returns:
Cartesian4 The modified result parameter or a new Cartesian4 instance if one was not provided. -
<static> multiplyTransformation
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Computes the product of two matrices assuming the matrices are affine transformation matrices, where the upper left 3x3 elements are a rotation matrix, and the upper three elements in the fourth column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. The matrix is not verified to be in the proper form. This method is faster than computing the product for general 4x4 matrices using multiply.
Parameters:
Name Type Argument Description left
Matrix4 The first matrix. right
Matrix4 The second matrix. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
var m1 = new Cesium.Matrix4(1.0, 6.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 4.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0]; var m2 = Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3(1.0, 1.0, 1.0)); var m3 = Cesium.Matrix4.multiplyTransformation(m1, m2);
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<static> negate
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Computes a negated copy of the provided matrix.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to negate. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//create a new Matrix4 instance which is a negation of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.negate(m); // m remains the same // a = [-10.0, -11.0, -12.0, -13.0] // [-14.0, -15.0, -16.0, -17.0] // [-18.0, -19.0, -20.0, -21.0] // [-22.0, -23.0, -24.0, -25.0]
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<static> setColumn
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Computes a new matrix that replaces the specified column in the provided matrix with the provided Cartesian4 instance.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the column to set. cartesian
Cartesian4 The Cartesian whose values will be assigned to the specified column. result
Cartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index must be 0, 1, 2, or 3.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//creates a new Matrix4 instance with new column values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.setColumn(m, 2, new Cartesian4(99.0, 98.0, 97.0, 96.0)); // m remains the same // a = [10.0, 11.0, 99.0, 13.0] // [14.0, 15.0, 98.0, 17.0] // [18.0, 19.0, 97.0, 21.0] // [22.0, 23.0, 96.0, 25.0]
See:
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<static> setRow
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Computes a new matrix that replaces the specified row in the provided matrix with the provided Cartesian4 instance.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use. index
Number The zero-based index of the row to set. cartesian
Cartesian4 The Cartesian whose values will be assigned to the specified row. result
Cartesian4 <optional>
The object onto which to store the result. Throws:
DeveloperError : index must be 0, 1, 2, or 3.Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//create a new Matrix4 instance with new row values from the Cartesian4 instance // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.setRow(m, 2, new Cartesian4(99.0, 98.0, 97.0, 96.0)); // m remains the same // a = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [99.0, 98.0, 97.0, 96.0] // [22.0, 23.0, 24.0, 25.0]
See:
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<static> toArray
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Computes an Array from the provided Matrix4 instance. The array will be in column-major order.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to use.. result
Array <optional>
The Array onto which to store the result. Returns:
Array The modified Array parameter or a new Array instance if one was not provided.Example
//create an array from an instance of Matrix4 // m = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0] var a = Cesium.Matrix4.toArray(m); // m remains the same //creates a = [10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0]
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<static> transpose
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Computes the transpose of the provided matrix.
Parameters:
Name Type Argument Description matrix
Matrix4 The matrix to transpose. result
Matrix4 <optional>
The object onto which to store the result. Returns:
Matrix4 The modified result parameter or a new Matrix4 instance if one was not provided.Example
//returns transpose of a Matrix4 // m = [10.0, 11.0, 12.0, 13.0] // [14.0, 15.0, 16.0, 17.0] // [18.0, 19.0, 20.0, 21.0] // [22.0, 23.0, 24.0, 25.0] var a = Cesium.Matrix4.negate(m); // m remains the same // a = [10.0, 14.0, 18.0, 22.0] // [11.0, 15.0, 19.0, 23.0] // [12.0, 16.0, 20.0, 24.0] // [13.0, 17.0, 21.0, 25.0]