new WallGeometry
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
positions |
Array | An array of Cartesian objects, which are the points of the wall. | ||
options.granularity |
Number |
<optional> |
CesiumMath.RADIANS_PER_DEGREE | The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. |
maximumHeights |
Array |
<optional> |
An array parallel to positions that give the maximum height of the
wall at positions . If undefined, the height of each position in used. |
|
minimumHeights |
Array |
<optional> |
An array parallel to positions that give the minimum height of the
wall at positions . If undefined, the height at each position is 0.0. |
|
ellipsoid |
Ellipsoid |
<optional> |
Ellipsoid.WGS84 | The ellipsoid for coordinate manipulation |
options.vertexFormat |
VertexFormat |
<optional> |
VertexFormat.DEFAULT | The vertex attributes to be computed. |
Throws:
-
DeveloperError : positions and maximumHeights must have the same length.
-
DeveloperError : positions and minimumHeights must have the same length.
Example
var positions = [ Cesium.Cartographic.fromDegrees(19.0, 47.0, 10000.0), Cesium.Cartographic.fromDegrees(19.0, 48.0, 10000.0), Cesium.Cartographic.fromDegrees(20.0, 48.0, 10000.0), Cesium.Cartographic.fromDegrees(20.0, 47.0, 10000.0), Cesium.Cartographic.fromDegrees(19.0, 47.0, 10000.0) ]; // create a wall that spans from ground level to 10000 meters var wall = new Cesium.WallGeometry({ positions : ellipsoid.cartographicArrayToCartesianArray(positions) }); var geometry = Cesium.WallGeometry.createGeometry(wall);
- WallGeometry#createGeometry
- WallGeometry#fromConstantHeight
See:
Source:
Methods
-
<static> createGeometry
-
Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
Parameters:
Name Type Description wallGeometry
WallGeometry A description of the wall. Throws:
DeveloperError : unique positions must be greater than or equal to 2.Returns:
Geometry The computed vertices and indices. -
<static> fromConstantHeights
-
A description of a wall, which is similar to a KML line string. A wall is defined by a series of points, which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
Parameters:
Name Type Argument Default Description positions
Array An array of Cartesian objects, which are the points of the wall. maximumHeight
Number <optional>
A constant that defines the maximum height of the wall at positions
. If undefined, the height of each position in used.minimumHeight
Number <optional>
A constant that defines the minimum height of the wall at positions
. If undefined, the height at each position is 0.0.ellipsoid
Ellipsoid <optional>
Ellipsoid.WGS84 The ellipsoid for coordinate manipulation options.vertexFormat
VertexFormat <optional>
VertexFormat.DEFAULT The vertex attributes to be computed. Example
var positions = [ Cesium.Cartographic.fromDegrees(19.0, 47.0, 10000.0), Cesium.Cartographic.fromDegrees(19.0, 48.0, 10000.0), Cesium.Cartographic.fromDegrees(20.0, 48.0, 10000.0), Cesium.Cartographic.fromDegrees(20.0, 47.0, 10000.0), Cesium.Cartographic.fromDegrees(19.0, 47.0, 10000.0) ]; // create a wall that spans from 10000 meters to 20000 meters var wall = Cesium.WallGeometry.fromConstantHeights({ positions : ellipsoid.cartographicArrayToCartesianArray(positions), minimumHeight : 20000.0, maximumHeight : 10000.0 }); var geometry = Cesium.WallGeometry.createGeometry(wall);
- WallGeometry#createGeometry
See: