new LinearSpline
A spline that uses piecewise linear interpolation to create a curve.
Parameters:
Name | Type | Description |
---|---|---|
options.times |
Array | An array of strictly increasing, unit-less, floating-point times at each point. The values are in no way connected to the clock time. They are the parameterization for the curve. |
options.points |
Array | The array of Cartesian3 control points. |
Throws:
-
DeveloperError : points.length must be greater than or equal to 2.
-
DeveloperError : times.length must be equal to points.length.
Example
var spline = new Cesium.LinearSpline({ times : [ 0.0, 1.5, 3.0, 4.5, 6.0 ], points : [ new Cesium.Cartesian3(1235398.0, -4810983.0, 4146266.0), new Cesium.Cartesian3(1372574.0, -5345182.0, 4606657.0), new Cesium.Cartesian3(-757983.0, -5542796.0, 4514323.0), new Cesium.Cartesian3(-2821260.0, -5248423.0, 4021290.0), new Cesium.Cartesian3(-2539788.0, -4724797.0, 3620093.0) ] }); var p0 = spline.evaluate(times[i]); // equal to positions[i] var p1 = spline.evaluate(times[i] + delta); // interpolated value when delta < times[i + 1] - times[i]
- BSpline
- BezierSpline
- HermiteSpline
- CatmullRomSpline
- QuaternionSpline
See:
Source:
Members
-
<readonly> points :Array
-
An array of Cartesian3 control points.
-
<readonly> times :Array
-
An array of times for the control points.
Methods
-
evaluate
-
Evaluates the curve at a given time.
Parameters:
Name Type Argument Description time
Number The time at which to evaluate the curve. result
Cartesian3 <optional>
The object onto which to store the result. Throws:
DeveloperError : time must be in the range[t0, tn]
, wheret0
is the first element in the arraytimes
andtn
is the last element in the arraytimes
.Returns:
Cartesian3 The modified result parameter or a new instance of the point on the curve at the given time.