
Cesium Releases in August 2026
Written by
Jeshurun Hembd,
In July, we released Sandcastle Copilot, an AI-assisted chat panel built into Sandcastle so developers can create, edit, and debug CesiumJS sandcastles; introduced CAD-style workflow extensions for glTF and 3D Tiles 2.0 to deepen and enhance the ties between infrastructure and interoperability; opened a joint office with Bentley and Seequent in Tokyo as a hub for the 3D geospatial ecosystem; and posted the recorded sessions from the 2026 Cesium Developer Conference, so the community can explore ideas at any time.
In 3D Tiles, Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium Native

Cesium at SIGGRAPH 2026
Written by Daniel Zhong,
In 3D Tiles, Community, Events, Open Standards

Introducing CAD-Style Workflow Extensions for glTF and 3D Tiles 2.0
Written by Mark Schlosser, Erin Ingram, and Daniel Zhong,
In 3D Tiles, AEC, Technical, CesiumJS

Cesium Releases in July 2026
Written by Gabby Getz,
In 3D Tiles, Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse, Cesium Native

Help Shape Vector Data Support in 3D Tiles
Written by Xuan Huang,
In 3D Tiles, Technical, News, Open Standards

Cesium Releases in June 2026
Written by Luke McKinstry,
In 3D Tiles, Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium Native

The Cross Product Transforms Raw LiDAR Data into Actionable Infrastructure Insights with Cesium
Written by Sarah Hunter,
In 3D Tiles, User Stories, AEC, CesiumJS, Digital Twins