
Cesium at SIGGRAPH 2026
Written by
Daniel Zhong,
At Cesium, we're passionate about working with the community to advance the intersection of computer graphics and 3D geospatial. SIGGRAPH has long been a place to connect on that work. We're excited to return this year and join the conversation in Los Angeles, California, USA, July 19-23.
In 3D Tiles, Community, Events, Open Standards

Introducing CAD-Style Workflow Extensions for glTF and 3D Tiles 2.0
Written by Mark Schlosser, Erin Ingram, and Daniel Zhong,
In 3D Tiles, AEC, Technical, CesiumJS

Cesium Releases in July 2026
Written by Gabby Getz,
In 3D Tiles, Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse, Cesium Native

Help Shape Vector Data Support in 3D Tiles
Written by Xuan Huang,
In 3D Tiles, Technical, News, Open Standards

Cesium Releases in June 2026
Written by Luke McKinstry,
In 3D Tiles, Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium Native

The Cross Product Transforms Raw LiDAR Data into Actionable Infrastructure Insights with Cesium
Written by Sarah Hunter,
In 3D Tiles, User Stories, AEC, CesiumJS, Digital Twins

Introducing 3D Gaussian Splats with Hierarchical Level of Detail Using 3D Tiles
Written by Shehzan Mohammed,
In 3D Tiles, Cesium for Unreal, Cesium ion, Integrations, CesiumJS, News