Cesium Releases in July 2024
In June, we released the Japan 3D Buildings tileset in Cesium ion, passed the 10 million mark for total lifetime downloads of CesiumJS, announced a new set of Cesium Ecosystem Grant recipients, and shared that Vexcel 3D Cities are now available via Cesium ion Self-Hosted. At the end of July, we’ll be in Denver for SIGGRAPH 2024—let us know if you’ll be there!
![Locations of CesiumJS contributors around the world since 2019.](https://images.prismic.io/cesium/ZoLoWR5LeNNTwsIh_World_Contributor_Map_CesiumJS.png?auto=compress%2Cformat&w=870)
We made improvements across Cesium this month. To get notifications about our monthly releases, you can subscribe to the Cesium release roundup thread on our community forum.
CesiumJS 1.119 Release
CesiumJS 1.119 is now available. Highlights of the release include:
- Added
Ellipsoid.default
to allow a central place to specify a default ellipsoid value to be used throughout the API where an ellipsoid is not otherwise specified. #4245 - Various defaults have been updated to adjust when
Ellipsoid.default
is changed to a value other than the WGS84 ellipsoid. - Fixed diffuse color calculation for PBR materials. Many models will now appear slightly brighter. #12043
- Fixed the calculation of base color in materials using the KHR_materials_specular extension. #12041
- Adjusted spacing for on screen Credits and updated recommendations for positioning custom ones. #11912
For more details, see the changelog.
![CesiumJS: PBR material glTF sample model, showcasing auto paint using the recently supported glTF extensions.](https://images.prismic.io/cesium/ZoLoIx5LeNNTwsIe_Car_Paint_glTF_CesiumJS.png?auto=compress%2Cformat&w=870)
PBR material glTF sample model, showcasing auto paint using the recently supported glTF extensions.
Cesium for Unreal 2.7.0 Release
Cesium for Unreal v2.7.0 is now available. Highlights of the release include:
- Added support for custom non-WGS84 ellipsoids.
- Fixed a bug in
CesiumCartographicRasterOverlay
where small tiles would not be excluded. - Fixed a bug in
CesiumCartographicRasterOverlay
that could cause pieces of tiles to appear inside the excluded region. - Removed an unnecessary alpha check when selecting translucent base materials.
Check the Cesium for Unreal release and the Cesium for Unreal Samples release for the full list of updates.
Cesium for Unity 1.11.0 Release
Cesium for Unity v1.11.0 is now available. Highlights of this release include:
- Added support for custom non-WGS84 ellipsoids.
- Fixed a bug that caused Cesium ion tokens to fail to save when selected through the Token panel.
- Cesium for Unity no longer requires the MSVC runtime library redistributable to be installed.
Check the Cesium for Unity changelog for the full list of updates, and follow our Cesium for Unity tutorials to get started.
Cesium ion Updates
- Reality Tiler v2.0.0 is now available, with significant performance improvements for large models.
- Cesium ion Self-Hosted v1.2 is now available, including clipping support, importing from and exporting to S3, and additional enhancements and bug fixes.
- Vexcel 3D Cities data now available for Cesium ion Self-Hosted: offline access to high fidelity 3D data. Learn more here.
![Vexcel 3D Cities data of New York City, New York, USA.](https://images.prismic.io/cesium/ZoLn1B5LeNNTwsIc_Cesium_Vexcel_Manhattan_08.jpg?auto=compress%2Cformat&w=870)
Vexcel 3D Cities data of New York City, New York, USA.