
Bringing Earth to the Treadmill with Cesium
Written by
Sarah Chow,
Lu Zhang is perhaps not the only person who sometimes finds running on a treadmill monotonous. During a recent workout he thought how much nicer it would be to run through some of the neighborhoods he used to live in. Since a quick flight to Paris or Shanghai for a run wasn’t realistic, he asked an AI chatbot a simple question: was it possible to recreate real-world neighborhoods in an immersive environment? That was the first time he’d heard of Cesium.
In Cesium for Unreal, User Stories, Photorealistic 3D Tiles, Sports & Events, Media & Entertainment

Cesium Releases in May 2026
Written by Josh Rouzer,
In Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS

Introducing 3D Gaussian Splats with Hierarchical Level of Detail Using 3D Tiles
Written by Shehzan Mohammed,
In 3D Tiles, Cesium for Unreal, Cesium ion, Integrations, CesiumJS, News

Cesium Releases in April 2026
Written by Luke McKinstry,
In Cesium for Unreal, Cesium ion Self-Hosted, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse

Cesium Releases in March 2026
Written by Jeshurun Hembd,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS, Cesium for Omniverse

Creating an XR Connection to the E1 Series with Cesium for Unreal
Written by Sarah Chow,
In Cesium for Unreal, User Stories, Photorealistic 3D Tiles, Media & Entertainment

Cesium Releases in February 2026
Written by Gabby Getz,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS