czm_view
An automatic GLSL uniform representing a 4x4 view transformation matrix that transforms world coordinates to eye coordinates.
Example
// GLSL declaration uniform mat4 czm_view; // Example vec4 eyePosition = czm_view * worldPosition;
An automatic GLSL uniform representing a 4x4 view transformation matrix that transforms world coordinates to eye coordinates.
// GLSL declaration uniform mat4 czm_view; // Example vec4 eyePosition = czm_view * worldPosition;