new PerformanceDisplay
Draws a display in the top left corner of the scene displaying FPS (frames per second), averaged over 1 second intervals, as well as unaveraged frame time.
Parameters:
| Name | Type | Argument | Description | 
|---|---|---|---|
| description.fpsColor | Color | <optional> | The color of the FPS graph. | 
| description.frameTimeColor | Color | <optional> | The color of the frame time graph. | 
| description.backgroundColor | Color | <optional> | The color of the background of the display. | 
| description.font | String | <optional> | The CSS font of the text in the display. | 
| description.rectangle | BoundingRectangle | <optional> | The position and size of the display, relative to the top left corner. | 
Example
scene.getPrimitives().add(new PerformanceDisplay());
Methods
- 
    <static> prototype.destroy
- 
    
    
    Destroys the WebGL resources held by this object. 
- 
    <static> prototype.update
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    Update the display. This function should only be called once per frame, because each call records a frame in the internal buffer and redraws the display. 
