new ShaderProgram
DOC_TBA
Throws:
Members
-
<readonly> fragmentShaderSource :String
-
GLSL source for the shader program's fragment shader. This is the version of the source provided when the shader program was created, not the final source provided to WebGL, which includes Cesium bulit-ins.
-
<readonly> vertexShaderSource :String
-
GLSL source for the shader program's vertex shader. This is the version of the source provided when the shader program was created, not the final source provided to WebGL, which includes Cesium bulit-ins.
Methods
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destroy
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in a DeveloperError exception. Therefore, assign the return value (undefined
) to the object as done in the example.Throws:
DeveloperError : This shader program was destroyed, i.e., destroy() was called.Returns:
Example
shaderProgram = shaderProgram && shaderProgram.destroy();
-
getAllUniforms
-
DOC_TBA
Throws:
DeveloperError : This shader program was destroyed, i.e., destroy() was called.Returns:
Object DOC_TBA -
getManualUniforms
-
DOC_TBA
Throws:
DeveloperError : This shader program was destroyed, i.e., destroy() was called. -
getNumberOfVertexAttributes
-
DOC_TBA
Throws:
DeveloperError : This shader program was destroyed, i.e., destroy() was called.Returns:
Number DOC_TBA -
getVertexAttributes
-
DOC_TBA
Throws:
DeveloperError : This shader program was destroyed, i.e., destroy() was called.Returns:
Object DOC_TBA -
isDestroyed
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in a DeveloperError exception.Returns:
Boolean True if this object was destroyed; otherwise, false. -
release
-
DOC_TBA