new VertexFormat
A vertex format defines what attributes make up a vertex. A VertexFormat can be provided to a Geometry to request that certain properties be computed, e.g., just position, position and normal, etc.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
options |
Object |
<optional> |
undefined | An object with boolean properties corresponding to VertexFormat properties as shown in the code example. |
Example
// Create a vertex format with position and 2D texture coordinate attributes. var format = new VertexFormat({ position : true, st : true });
See:
Source:
Members
-
binormal :Boolean
-
When
true
, the vertex has a binormal attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
- Default Value:
- false
-
normal :Boolean
-
When
true
, the vertex has a normal attribute (normalized), which is commonly used for lighting.32-bit floating-point. 3 components per attribute.
- Default Value:
- false
-
position :Boolean
-
When
true
, the vertex has a 3D position attribute.64-bit floating-point (for precision). 3 components per attribute.
- Default Value:
- false
-
st :Boolean
-
When
true
, the vertex has a 2D texture coordinate attribute.32-bit floating-point. 2 components per attribute
- Default Value:
- false
-
tangent :Boolean
-
When
true
, the vertex has a tangent attribute (normalized), which is used for tangent-space effects like bump mapping.32-bit floating-point. 3 components per attribute.
- Default Value:
- false
-
<static> ALL
-
An immutable vertex format with all well-known attributes: position, normal, st, binormal, and tangent.
-
<static> DEFAULT
-
An immutable vertex format with position, normal, and st attributes. This is compatible with most appearances and materials; however normal and st attributes are not always required. When this is known in advance, another
VertexFormat
should be used. -
<static> POSITION_AND_NORMAL
-
An immutable vertex format with position and normal attributes. This is compatible with per-instance color appearances like PerInstanceColorAppearance.
-
<static> POSITION_AND_ST
-
An immutable vertex format with position and st attributes. This is compatible with EllipsoidSurfaceAppearance.
-
<static> POSITION_NORMAL_AND_ST
-
An immutable vertex format with position, normal, and st attributes. This is compatible with MaterialAppearance when MaterialAppearance#materialSupport is
TEXTURED/code>.
-
<static> POSITION_ONLY
-
An immutable vertex format with only a position attribute.