czm_eyeToWindowCoordinates
Transforms a position from eye to window coordinates. The transformation
from eye to clip coordinates is done using czm_projection.
The transform from normalized device coordinates to window coordinates is
done using czm_viewportTransformation, which assumes a depth range
of near = 0
and far = 1
.
This transform is useful when there is a need to manipulate window coordinates
in a vertex shader as done by BillboardCollection.
Parameters:
Name | Type | Description |
---|---|---|
position |
vec4 | The position in eye coordinates to transform. |
Returns:
vec4
The transformed position in window coordinates.
Example
vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);