czm_computePosition

czm_computePosition

Returns a position in model coordinates relative to eye taking into account the current scene mode: 3D, 2D, or Columbus view.

This uses standard position attributes, position3DHigh, position3DLow, position2DHigh, and position2DLow, and should be used when writing a vertex shader for an Appearance.

Returns:
vec4 The position relative to eye.
Example
vec4 p = czm_computePosition();
v_positionEC = (czm_modelViewRelativeToEye * p).xyz;
gl_Position = czm_modelViewProjectionRelativeToEye * p;
See:
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