new PerspectiveFrustum
The viewing frustum is defined by 6 planes. Each plane is represented by a {Cartesian4} object, where the x, y, and z components define the unit vector normal to the plane, and the w component is the distance of the plane from the origin/camera position.
Example
var frustum = new PerspectiveFrustum(); frustum.fovy = CesiumMath.PI_OVER_THREE; frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight; frustum.near = 1.0; frustum.far = 2.0;
Members
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aspectRatio :Number
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The aspect ratio of the frustum's width to it's height.
- Default Value:
- undefined
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far :Number
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The distance of the far plane.
- Default Value:
- 500000000.0
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fovy :Number
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The angle of the field of view, in radians.
- Default Value:
- undefined
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near :Number
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The distance of the near plane.
- Default Value:
- 1.0
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<static> infiniteProjectionMatrix :Matrix4
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The perspective projection matrix computed from the view frustum with an infinite far plane.
- PerspectiveFrustum#projectionMatrix
See:
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<static> projectionMatrix :Matrix4
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The perspective projection matrix computed from the view frustum.
- PerspectiveFrustum#infiniteProjectionMatrix
See:
Methods
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clone
-
Returns a duplicate of a PerspectiveFrustum instance.
Parameters:
Name Type Argument Description result
PerspectiveFrustum <optional>
The object onto which to store the result. Returns:
PerspectiveFrustum The modified result parameter or a new PerspectiveFrustum instance if one was not provided. -
computeCullingVolume
-
Creates a culling volume for this frustum.
Parameters:
Name Type Description position
Cartesian3 The eye position. direction
Cartesian3 The view direction. up
Cartesian3 The up direction. Throws:
-
DeveloperError : position is required.
-
DeveloperError : direction is required.
-
DeveloperError : up is required.
Returns:
CullingVolume A culling volume at the given position and orientation.Example
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.getVisibility(boundingVolume);
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equals
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Compares the provided PerspectiveFrustum componentwise and returns
true
if they are equal,false
otherwise.Parameters:
Name Type Argument Description other
PerspectiveFrustum <optional>
The right hand side PerspectiveFrustum. Returns:
Booleantrue
if they are equal,false
otherwise. -
getPixelSize
-
Returns the pixel's width and height in meters.
Parameters:
Name Type Argument Default Description drawingBufferDimensions
Cartesian2 A Cartesian2 with width and height in the x and y properties, respectively. distance
Number <optional>
near plane distance The distance to the near plane in meters. result
Cartesian2 <optional>
The object onto which to store the result. Throws:
-
DeveloperError : drawingBufferDimensions is required.
-
DeveloperError : drawingBufferDimensions.x must be greater than zero.
-
DeveloperError : drawingBufferDimensions.y must be greater than zero.
Returns:
Cartesian2 The modified result parameter or a new instance of Cartesian2 with the pixel's width and height in the x and y properties, respectively.Example
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }); // Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = Cartesian3.subtract(primitive.boundingVolume.center, position); // vector from camera to a primitive var toCenterProj = Cartesian3.multiplyByScalar(direction, Cartesian3.dot(direction, toCenter)); // project vector onto camera direction vector var distance = Cartesian3.magnitude(toCenterProj); var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }, distance);
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