czm_phong
Computes a color using the Phong lighting model.
Parameters:
Name | Type | Description |
---|---|---|
toEye |
vec3 | A normalized vector from the fragment to the eye in eye coordinates. |
material |
czm_material | The fragment's material. |
Returns:
vec4
The computed color.
Example
vec3 positionToEyeEC = // ... czm_material material = // ... gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
- czm_getMaterial