czm_currentFrustum
An automatic GLSL uniform containing the near distance (x
) and the far distance (y
)
of the frustum defined by the camera. This is the individual
frustum used for multi-frustum rendering.
Example
// GLSL declaration uniform vec2 czm_currentFrustum; // Example float frustumLength = czm_currentFrustum.y - czm_currentFrustum.x;