Cesium Releases in July 2023
In June we announced our new job board, focused on all job openings related to 3D geospatial, from Cesium and other employers. We encourage our community members to explore it regularly.
CesiumJS 1.107 Release
CesiumJS 1.107 is now available. Highlights of this release include:
- Added
Cesium3DTileset.cacheBytes
andCesium3DTileset.maximumCacheOverflowBytes
to better control memory usage. - Fixed a race condition when loading cut-out terrain. #11382
- Fixed credits for imagery layer shows up even when layer is hidden #11340
- Fixed Insufficient buffer size thrown by rendering 3D Tiles. #11358
For more details, see the changelog. You can subscribe to the Cesium release roundup thread on the community forum to get notifications about our monthly releases.
Cesium for Unreal 1.28.0 Release
Cesium for Unreal v1.28.0 is now available.
Changes in this release include:
- Added a workaround for an apparent bug in Unreal Engine 5.1 that prevented collisions from working with Cesium3DTilesets.
- Added the ability to change the scale of the entire globe within the Unreal world at runtime by setting the Scale property via Blueprints or C++.
- Added the ability to remove cameras from the
ACesiumCameraManager
.
Check the Cesium for Unreal (UE5) release and the Cesium for Unreal Samples release for the full list of updates.
Cesium for Unity 1.4.0 Release
Cesium for Unity v1.4.0 is now available. It contains some important bug fixes and usability improvements, including:
- Added the
OnTileGameObjectCreated
event toCesium3DTileset
. This event can be used for modifying tiles after they’re loaded, e.g., adding custom components or modifying material properties in the meshes. - KTX2 compressed textures now remain compressed all the way to the GPU, reducing GPU memory usage.
- Fixed how the occlusion strength is used in the default tileset shader, which was causing shadows to be too dark.
- Fixed a bug that caused a prefab with a
CesiumGlobeAnchor
to lose its position after save/reload.
Check the changelog for the full list of updates, and follow our Cesium for Unity tutorials to get started.
Cesium for Omniverse 0.8.0 Release
Highlights of this release include:
- Updated for Kit 105 (USD Composer 2023.1.0 or above).
- Added ability to zoom to extents on tilesets.
- Added vertex color support.
- Fixed holes when camera is moving.
- Improved performance when refining with parent tile's imagery.
Peruse the changelog for the full list of updates, and get started with our Cesium for Omniverse tutorials.
3D Tiling Pipeline 4.6.0 Release
Cesium’s 3D Tiling Pipeline v4.6.0 is now available.
Highlights of this month’s releases include:
imagery-tiler
is now 30% faster on average.imagery-tiler
has experimental support for creating GeoPackages.- The full set of proj data is now included in each release to provide comprehensive projection support out-of-the-box.
- Updated the following third party libraries for improved stability, accuracy, and performance: gdal - 3.7, proj - 9.2.1, proj-data - 1.14, fbx2gltf - v0.13.0-p1, and libcitygml - 2.5.1.
The RedBull X-Alps 2023 used CesiumJS to provide live tracking of the race from multiple vantage points.
Vertex Solutions builds XR flight simulators and apps with Cesium for Unreal and Cesium ion to meet defense and national security needs.
Palatial uses Google Photorealistic 3D Tiles and Cesium for Unreal to provide realistic surroundings for pre-built constructions, product showcases, and brand experiences in a browser.