We are pleased to announce the release of Cesium 1.16. Here are the highlights:
- Improved terrain performance by up to 35% by adding fog. See the technical post about it at Graphics Tech in Cesium - Fog.
- Added terrain exaggeration.
- Added support for incrementally loading a glTF model’s textures. This allows the model to be visible as soon as possible while its textures are loaded in the background.
- Added support for using
HTMLVideoElementwith Cesium materials.
For more details and the full list of changes, see the change log.
Adding fog to optimize terrain streaming and rendering.
New terrain exaggeration feature.
HTMLVideoElement with Cesium materials.
November was a busy month for the Cesium community:
quantized-meshspecification has a new location: https://github.com/AnalyticalGraphicsInc/quantized-mesh.
- Matthew Schroyer published a great blog post about Cesium, which he’s used for both professional and personal projects, including to capture a recent hike, which he describes in detail: Climbing a virtual mountain, Cesium, and other big life moments.
This has been a great month for showcases. We’ve added five new ones:
WAVE - Waterway Information for Vessels, since discontinued.
We’ve also updated the previously published Riki Traki demo with information about the new beta version:
- Professor Declan De Paor presented Beyond the Google Earth API: Cesium, a Plugin-Free, WebGL-Based Virtual Globe at GSA 2015, and the presentation is now up on our site.
- Patrick Cozzi’s presentation on Getting Started with Open-Source Software Development, given to the University of Pennsylvania Dining Philosophers is available on our site.
- Patrick Cozzi presented on glTF - A simple and efficient model format for WebGL engines at the NYC WebGL Meetup on glTF.
Patrick Cozzi's glTF presentation at the NYC WebGL Meetup. Thanks to BioDigital for hosting the event and for the picture.