new PerspectiveFrustum
The viewing frustum is defined by 6 planes. Each plane is represented by a {Cartesian4} object, where the x, y, and z components define the unit vector normal to the plane, and the w component is the distance of the plane from the origin/camera position.
Example
var frustum = new PerspectiveFrustum(); frustum.fovy = CesiumMath.PI_OVER_THREE; frustum.aspectRatio = canvas.clientWidth / canvas.clientHeight; frustum.near = 1.0; frustum.far = 2.0;
Members
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aspectRatio :Number
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    The aspect ratio of the frustum's width to it's height.
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far :Number
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    The distance of the far plane.
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fovy :Number
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    The angle of the field of view, in radians.
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near :Number
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    The distance of the near plane.
 
Methods
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clone
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Returns a duplicate of a PerspectiveFrustum instance.
Returns:
PerspectiveFrustum A new copy of the PerspectiveFrustum instance. - 
    
computeCullingVolume
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Creates a culling volume for this frustum.
Parameters:
Name Type Description positionCartesian3 The eye position. directionCartesian3 The view direction. upCartesian3 The up direction. Throws:
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DeveloperError : position is required.
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DeveloperError : direction is required.
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DeveloperError : up is required.
 
Returns:
CullingVolume A culling volume at the given position and orientation.Example
// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.getVisibility(boundingVolume);
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equals
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Compares the provided PerspectiveFrustum componentwise and returns
trueif they are equal,falseotherwise.Parameters:
Name Type Argument Description otherPerspectiveFrustum <optional> 
The right hand side PerspectiveFrustum. Returns:
Booleantrueif they are equal,falseotherwise. - 
    
getInfiniteProjectionMatrix
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Returns the perspective projection matrix computed from the view frustum with an infinite far plane.
Returns:
Matrix4 The infinite perspective projection matrix. - 
    
getPixelSize
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Returns the pixel's width and height in meters.
Parameters:
Name Type Argument Default Description canvasDimensionsCartesian2 A Cartesian2 with width and height in the x and y properties, respectively. distanceNumber <optional> 
near plane distance The distance to the near plane in meters. Throws:
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DeveloperError : canvasDimensions is required.
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DeveloperError : canvasDimensions.x must be greater than zero.
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DeveloperError : canvasDimensione.y must be greater than zero.
 
Returns:
Cartesian2 A Cartesian2 with the pixel's width and height in the x and y properties, respectively.Example
// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }); // Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = primitive.boundingVolume.center.subtract(position); // vector from camera to a primitive var toCenterProj = direction.multiplyByScalar(direction.dot(toCenter)); // project vector onto camera direction vector var distance = toCenterProj.magnitude(); var pixelSize = camera.frustum.getPixelSize({ width : canvas.clientWidth, height : canvas.clientHeight }, distance); - 
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getProjectionMatrix
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Returns the perspective projection matrix computed from the view frustum.
Returns:
Matrix4 The perspective projection matrix. 
