The Cesium for Unity preview is now available, combining the 3D geospatial streaming capability of Cesium, 3D Tiles, and Cesium Native with the Unity ecosystem. This latest capability joins Cesium’s other major game engine integrations, Cesium for Unreal and Cesium for O3DE.
CesiumJS 1.100 is now available. Beginning with this release, CesiumJS will be published alongside two smaller packages: @cesium/engine and @cesium/widgets. This modular structure will give applications that use only a subset of Cesium’s capabilities access to smaller, more specific packages. For more details, see the changelog.
You can also subscribe to the Cesium roundup release thread on the community forum to get notifications about our monthly releases.
Cesium for Unreal will be updated for both Unreal Engine 5 and Unreal Engine 4 in the next few days. Highlights this month include:
- Experimental support for UE 5.1 has been added.
- Support for UE 4.26 is now deprecated. The current version of Cesium for Unreal for UE 4.26 will remain available on the Unreal Engine Marketplace but will not receive further updates.
- Fixed a bug that caused
Cesium3DTilesetsto fail to unbind from
CesiumGeoreferenceevents. This could cause problems when changing to a different georeference instance.
WindBorne Systems visualize the flight paths of their innovative weather balloons using CesiumJS.
xD Twin combines urban disciplines in one project information model with 3D visualization in CesiumJS.
The Yomiuri Shimbun has published a series of articles about the war in Ukraine illustrated by Cesium Stories.
MathWorks offers a Satellite Scenario Viewer, built with CesiumJS, to visualize spacecraft motion and communication simulations.