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Cesium Releases in December 2022

The Cesium for Unity preview is now available, combining the 3D geospatial streaming capability of Cesium, 3D Tiles, and Cesium Native with the Unity ecosystem. This latest capability joins Cesium’s other major game engine integrations, Cesium for Unreal and Cesium for O3DE.

Cesium 1.100 Release

CesiumJS 1.100 is now available. Beginning with this release, CesiumJS will be published alongside two smaller packages: @cesium/engine and @cesium/widgets. This modular structure will give applications that use only a subset of Cesium’s capabilities access to smaller, more specific packages. For more details, see the changelog.

You can also subscribe to the Cesium roundup release thread on the community forum to get notifications about our monthly releases.

Cesium for Unreal 1.20.0 Release

Cesium for Unreal will be updated for both Unreal Engine 5 and Unreal Engine 4 in the next few days. Highlights this month include:

  • Experimental support for UE 5.1 has been added.
  • Support for UE 4.26 is now deprecated. The current version of Cesium for Unreal for UE 4.26 will remain available on the Unreal Engine Marketplace but will not receive further updates. 
  • Fixed a bug that caused Cesium3DTilesets to fail to unbind from CesiumGeoreference events. This could cause problems when changing to a different georeference instance.

Check the Cesium for Unreal (UE4) release, the Cesium for Unreal (UE5) release, and the Cesium for Unreal Samples release, for the full list of updates. 

Cesium for Unity 0.1.1 Release

The Cesium for Unity preview is available! Follow our growing collection of Cesium for Unity tutorials to get started.

San Francisco visualized in Cesium for Unity, courtesy of Aerometrex

San Francisco in Cesium for Unity, courtesy of Aerometrex - data now available on the Cesium ion Asset Depot for use in your applications.

Cesium for O3DE 1.1.0 Release

Cesium for O3DE has been updated. Highlights of the release include: 

  • Fixes support for O3DE v22.10.0.
  • Change texture's addressU and addressV from wrap to clamp to fix the white seam when rendering imagery.

Powered by Cesium

This month we shared four user stories from the community: