We are happy to announce the release of Cesium 1.37. Highlights include:
GroundPrimitiveto choose whether terrain, 3D Tiles, or both are classified. #5770
- Fixed depth picking on 3D Tiles. #5676
- Fixed a 3D Tiles traversal bug where out-of-view children were being loaded unnecessarily. #5477
For the full list of changes, see the change log.
- We’ve added a Cesium Concierge. Expect to hear from our friendly GitHub bot when you contribute to Cesium.
The Cesium Concierge.
- Ottavio Hartman brought ESLint to Cesium for style and syntax checking.
- Read Will Ho’s article about how adaptive subdivision o 3D Tiles improves rendering of massive datasets.
- Read Mohamad Moneimne’s article about bringing physically-based rendering (PBR) to Cesium to shade glTF models.
- This summer Rishabh Shah, Rudraksha Shah, and Byumjin Kim of the University of Pennsylvania have all completed special projects for Cesium.
- We’ve added a new tutorial, Cesium Workshop, based on the workshop at FOSS4G this year, that will walk you through developing a simple Cesium application from beginning to end.
Lens flare, one of the post-process effects Byumjin Ki added to Cesium this summer.
- We had a fun and productive time at JS.Geo and FOSS4G. Read our FOSS4G 2017 Trip Report for the full details.
- SIGGRAPH was also a great success; read the SIGGRAPH 2017 Trip Report about Cesium at SIGGRAPH.
- In September and October AGI will host free info sessions across the United States on STK Components, a development kit that conducts aerospace and defense-related analysis, which can then be visualized in Cesium.
Sean Lilley speaking about 3D Tiles at FOSS4G.
Patrick Cozzi speaking at the Cesium BOF at SIGGRAPH.