We are happy to announce the release of Cesium 1.22. This is the fiftieth public release of Cesium, which began with version b5, released in May 2012.
This release includes some major visual quality improvements such as:
- Shadows, including self-shadows and soft-shadows for terrain, 3D models, and geometries, based on the sun position.
- Improved atmosphere, with day/night fade and hue/saturation/brightness color adjustment.
- 3D models can now be used in 2D maps.
For more details and the full list of changes, see the change log.
Shadows with 3D models.
Shadows from terrain.
Shadows in cities.
Atmosphere day/night fade.
Atmosphere hue/saturation/brightness color adjustment.
- Welcome to Gary Li and Joshua Storm Becker, who have joined the Cesium team at AGI for the summer.
- Tom Pedbereznak’s tutorial series of development tips continues with the latest installment, An Introduction to Cesium Mobile Apps with Cordova.
- FOSS4G NA was a great success. We’ve posted the slides from the talks members of the Cesium team at AGI gave at FOSS4G NA.
- 3D Tiles: Beyond 2D Tiling, by Sean Lilley and Patrick Cozzi.
- Migrating from Google Earth to Cesium, by Hannah Pinkos.
- Growing an Open-Source Community: Lessons Learned from Cesium, by Patrick Cozzi.
- Exploring OpenStreetMap with 3D Tiles and Cesium, by Matt Amato.
- The Cesium team at AGI attended GEOINT and had a great experience there.
- SIGGRAPH is coming up in July. Let us know if you want to present in the annual Cesium BOF.
The 3D Dinner Meetup at FOSS4G NA had a great turnout.
AGI's Cesium team with the Cesium Arcade Machine at FOSS4G NA.
The Cesium booth at FOSS4G NA.
Good attendance at all the Cesium-related talks at FOSS4G NA.
We have three new showcases up on the Cesium website.