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glTF model of a polished metal sphere reflecting the environment, rendered in CesiumJS using improved image-based lighting and an HDR-image environment map.

Leveling Up Lighting in CesiumJS: IBL, Dynamic Environment Maps, and Ambient Occlusion

Author’s note: Many thanks to my colleague Jeshurun Hembd for his significant contributions to these results. This is part 2 in a series about visual quality improvements in CesiumJS; read part 1 here.