
Boost Graphics Uses Cesium to Give Premier League's Global Audience a Geography Lesson
Written by Dan Zucker,
The English Premier League reigns supreme among domestic football leagues (soccer in the US), celebrated for its elite talent, fast-paced matches, and unmatched reach. Belgium-based Boost Graphics uses Cesium for Unreal and Google Photorealistic 3D Tiles to create a series of dynamic 3D map animations, known as locators, that provide a fresh perspective on the geography of the league's stadiums across the United Kingdom for a global TV audience of around 3.2 billion.
In 3D Tiles, Cesium for Unreal, User Stories, Photorealistic 3D Tiles, Sports & Events, Media & Entertainment
Ansys Uses Cesium ion Self-Hosted for Geospatial Data Cloud
Written by Monica Witzig-Wamsley,
In Modeling & Simulation, 3D Tiles, User Stories, Cesium ion Self-Hosted, Integrations, Aerospace, Federal & Defense
Aerospace, Defense, and Open Geospatial Technologies at the Cesium Developer Conference
Written by Chris Andrews,
In Community, Events, Open Standards, Open Source, Aerospace, Federal & Defense
Cesium at GEOINT 2025
Written by Trent Tinker,
In 3D Tiles, Events, News, Federal & Defense
Cesium ion Uses Iron Bank Container Images for Software Security
Written by Mike Frederick,
In Cesium ion Self-Hosted, Cesium ion, Technical, Open Source, Federal & Defense
Introducing 3D Tiles for Godot by Battle Road
Written by Danielle Stollak,
In 3D Tiles, Community, Ecosystem Grants, Integrations, Open Source
Getting Started with 3D Tiles for Godot
Written by Battle Road,
In 3D Tiles, Community, Ecosystem Grants, Integrations, Open Standards, Open Source