
Leveling Up Lighting in CesiumJS: IBL, Dynamic Environment Maps, and Ambient Occlusion
Written by Gabby Getz,
Author’s note: Many thanks to my colleague Jeshurun Hembd for his significant contributions to these results. This is part 2 in a series about visual quality improvements in CesiumJS; read part 1 here.
In Technical, CesiumJS, Open Source
Cesium Releases in February 2025
Written by Jeshurun Hembd,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS
DroneDeploy Visualizes Construction Sites with Cesium
Written by Monica Wamsley,
In Drones, 3D Tiles, User Stories, AEC, Cesium ion Self-Hosted
Present at the 2025 Cesium Developer Conference
Written by Chris Andrews,
In Community, Events, Integrations, News, Open Standards, Open Source
Danny Williams Honored with Patriot Award
Written by Monica Wamsley,
In Community, News, Team, Federal & Defense
Building Culture and Community with Code Reviews
Written by Luke McKinstry,
In Cesium for Unreal, Community, Technical, Cesium for Unity, CesiumJS, Cesium for Omniverse, Cesium Native
Cesium Releases in January 2025
Written by Gabby Getz,
In Cesium for Unreal, Cesium ion, Cesium for Unity, Cesium Release Roundup, CesiumJS