#include "Cesium3DTilesSelection/Tileset.h"
#include "Cesium3DTilesSelection/ViewState.h"
#include "Cesium3DTilesSelection/ViewUpdateResult.h"
#include "Cesium3DTilesetLoadFailureDetails.h"
#include "CesiumCreditSystem.h"
#include "CesiumEncodedMetadataComponent.h"
#include "CesiumFeaturesMetadataComponent.h"
#include "CesiumGeoreference.h"
#include "CesiumIonServer.h"
#include "CesiumPointCloudShading.h"
#include "CesiumSampleHeightResult.h"
#include "CoreMinimal.h"
#include "CustomDepthParameters.h"
#include "Engine/EngineTypes.h"
#include "GameFramework/Actor.h"
#include "Interfaces/IHttpRequest.h"
#include "PrimitiveSceneProxy.h"
#include <PhysicsEngine/BodyInstance.h>
#include <atomic>
#include <chrono>
#include <glm/mat4x4.hpp>
#include <unordered_map>
#include <vector>
#include "Cesium3DTileset.generated.h"
Go to the source code of this file.
◆ EApplyDpiScaling
◆ ETilesetSource
Enumerator |
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UMETA | The tileset will be loaded from Cesium Ion using the provided IonAssetID and IonAccessToken.
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UMETA | The tileset will be loaded from the specified Url.
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UMETA | The tileset will be loaded from the georeference ellipsoid.
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Definition at line 71 of file Cesium3DTileset.h.
◆ DECLARE_DELEGATE_ThreeParams()
◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FCompletedLoadTrigger | | ) |
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The delegate for the Acesium3DTileset::OnTilesetLoaded, which is triggered from UpdateLoadStatus.
◆ DECLARE_MULTICAST_DELEGATE_OneParam()
The delegate for OnCesium3DTilesetLoadFailure, which is triggered when the tileset encounters a load error.
◆ OnCesium3DTilesetLoadFailure
FCesium3DTilesetLoadFailure OnCesium3DTilesetLoadFailure |
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extern |